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| author | Stenzek <stenzek@gmail.com> | 2019-03-24 14:24:03 +1000 |
|---|---|---|
| committer | Stenzek <stenzek@gmail.com> | 2019-03-29 19:52:38 +1000 |
| commit | 3b86c9328577e09daf762b83a195de2c3e53f4d7 (patch) | |
| tree | e65a9a99480e4fec86db96924f9ce7d218c2b887 /Source/Core/VideoCommon/TextureCacheBase.cpp | |
| parent | 2a4bca8b4ab4a698ae034a8ac8ffa3b10c660601 (diff) | |
VertexManagerBase: Increase vertex/uniform buffer sizes
ZTP was uploading 10MB+ of uniforms per frame, reducing paralellism by
forcing GPU waits.
Diffstat (limited to 'Source/Core/VideoCommon/TextureCacheBase.cpp')
0 files changed, 0 insertions, 0 deletions
