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authorFiora <fioraaeterna@gmail.com>2014-10-15 08:30:46 -0700
committerFiora <fioraaeterna@gmail.com>2014-11-25 09:54:40 -0800
commit3be31ca2c88b0c2d2165b3926241e9934bdd993e (patch)
treeb9885e73ab67487d2aed7e86b8a2d59a99764c73 /Source/Core/VideoCommon/TextureCacheBase.cpp
parent71125b2e5ad82e2a35c1e6383de9659171eb45cc (diff)
JIT: remove "accurate fcmp" option
This doesn't seem to be necessary anymore now that FPRF is implemented in the JIT. Technically, this isn't the same as before, since the JIT doesn't implement the fcmp exception semantics, but as far as testing has shown, this doesn't seem necessary. This should make games that use FPRF a few percent faster (e.g. F-Zero GX) since fcmpx no longer has to be fallbacked.
Diffstat (limited to 'Source/Core/VideoCommon/TextureCacheBase.cpp')
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