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| author | JosJuice <josjuice@gmail.com> | 2023-11-02 20:54:34 +0100 |
|---|---|---|
| committer | JosJuice <josjuice@gmail.com> | 2023-11-02 21:30:12 +0100 |
| commit | 482da7975bad0d0be95e6bd808ee0b6b21ae37c1 (patch) | |
| tree | 616de89c3612dc79d7ef3dcfb2be0e3ec5053277 /Source/Core/VideoCommon/TextureCacheBase.cpp | |
| parent | 17122f171af5b430358817f67a3dd0eefc5c3748 (diff) | |
Jit: Define new terms related to fastmem
Dolphin's JITs have a minor terminology problem: The term "fastmem" can
refer to either the system of switching between a fast path and a slow
path using backpatching, or to the fast path itself. To hopefully make
things clearer, I'm adding some new terms, defining the old and new
terms as follows:
Fastmem: The system of switching from a fast path to a slow path by
backpatching when an invalid memory access occurs.
Fast access: A code path that accesses guest memory without calling C++
code.
Slow access: A code path that accesses guest memory by calling C++ code.
Diffstat (limited to 'Source/Core/VideoCommon/TextureCacheBase.cpp')
0 files changed, 0 insertions, 0 deletions
