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authorJosJuice <josjuice@gmail.com>2023-11-02 20:54:34 +0100
committerJosJuice <josjuice@gmail.com>2023-11-02 21:30:12 +0100
commit482da7975bad0d0be95e6bd808ee0b6b21ae37c1 (patch)
tree616de89c3612dc79d7ef3dcfb2be0e3ec5053277 /Source/Core/VideoCommon/TextureCacheBase.cpp
parent17122f171af5b430358817f67a3dd0eefc5c3748 (diff)
Jit: Define new terms related to fastmem
Dolphin's JITs have a minor terminology problem: The term "fastmem" can refer to either the system of switching between a fast path and a slow path using backpatching, or to the fast path itself. To hopefully make things clearer, I'm adding some new terms, defining the old and new terms as follows: Fastmem: The system of switching from a fast path to a slow path by backpatching when an invalid memory access occurs. Fast access: A code path that accesses guest memory without calling C++ code. Slow access: A code path that accesses guest memory by calling C++ code.
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