diff options
| author | Markus Wick <markus@selfnet.de> | 2017-08-04 17:56:24 +0200 |
|---|---|---|
| committer | degasus <wickmarkus@web.de> | 2017-12-02 15:17:39 +0100 |
| commit | 491c10ec96e4cb58724f0768a76e0cece63f2b07 (patch) | |
| tree | 2bfcf3ff639a9f33fe3f22aa40aa4d443623f65a /Source/Core/VideoCommon/TextureCacheBase.cpp | |
| parent | 2b2941d0c9274ea04a2f6c5f816f2bf804d25407 (diff) | |
VideoBackends: Use VideoCommon shader generators for efb2tex copies.
This will generate one shader per copy format. For now, it is the same
shader with the colmat hard coded. So it should already improve the GPU
performance a bit, but a rewrite of the shader generator is suggested.
Half of the patch is done by linkmauve1:
VideoCommon: Reorganise the shader writes.
Diffstat (limited to 'Source/Core/VideoCommon/TextureCacheBase.cpp')
| -rw-r--r-- | Source/Core/VideoCommon/TextureCacheBase.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/Source/Core/VideoCommon/TextureCacheBase.cpp b/Source/Core/VideoCommon/TextureCacheBase.cpp index d6290001a9..7a8337895e 100644 --- a/Source/Core/VideoCommon/TextureCacheBase.cpp +++ b/Source/Core/VideoCommon/TextureCacheBase.cpp @@ -1997,7 +1997,8 @@ void TextureCacheBase::CopyRenderTargetToTexture(u32 dstAddr, EFBCopyFormat dstF entry->may_have_overlapping_textures = false; entry->is_custom_tex = false; - CopyEFBToCacheEntry(entry, is_depth_copy, srcRect, scaleByHalf, cbufid, colmat); + CopyEFBToCacheEntry(entry, is_depth_copy, srcRect, scaleByHalf, cbufid, colmat, dstFormat, + isIntensity); u64 hash = entry->CalculateHash(); entry->SetHashes(hash, hash); |
