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| author | iwubcode <iwubcode@users.noreply.github.com> | 2025-11-07 23:17:25 -0600 |
|---|---|---|
| committer | iwubcode <iwubcode@users.noreply.github.com> | 2025-11-23 11:04:24 -0600 |
| commit | 59d9c1772a0b27ea38fff28ac6c15bba824227be (patch) | |
| tree | 7c3a3f82b9287bcc13241cb273dd8b4b0de4ebaa /Source/Core/VideoCommon/TextureCacheBase.cpp | |
| parent | aeac5f1a580ca3bfd51f2951befebcf7fa606ec2 (diff) | |
VideoCommon: rename 'IsAnisostropicEnhancementSafe' to 'IsAnisotropicEnhancementSafe' in TextureCacheBase
Diffstat (limited to 'Source/Core/VideoCommon/TextureCacheBase.cpp')
| -rw-r--r-- | Source/Core/VideoCommon/TextureCacheBase.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/Source/Core/VideoCommon/TextureCacheBase.cpp b/Source/Core/VideoCommon/TextureCacheBase.cpp index f057c4f23d..ce27429381 100644 --- a/Source/Core/VideoCommon/TextureCacheBase.cpp +++ b/Source/Core/VideoCommon/TextureCacheBase.cpp @@ -994,7 +994,7 @@ RcTcacheEntry TextureCacheBase::DoPartialTextureUpdates(RcTcacheEntry& entry_to_ // then applying anisotropic filtering is equivalent to forced filtering. Point // mode textures are usually some sort of 2D UI billboard which will end up // misaligned from the correct pixels when filtered anisotropically. -static bool IsAnisostropicEnhancementSafe(const TexMode0& tm0) +static bool IsAnisotropicEnhancementSafe(const TexMode0& tm0) { return !(tm0.min_filter == FilterMode::Near && tm0.mag_filter == FilterMode::Near); } @@ -1028,7 +1028,7 @@ SamplerState TextureCacheBase::GetSamplerState(u32 index, float custom_tex_scale // Anisotropic filtering option. if (g_ActiveConfig.iMaxAnisotropy != AnisotropicFilteringMode::Default && - IsAnisostropicEnhancementSafe(tm0)) + IsAnisotropicEnhancementSafe(tm0)) { state.tm0.anisotropic_filtering = Common::ToUnderlying(g_ActiveConfig.iMaxAnisotropy); } |
