diff options
| author | JosJuice <josjuice@gmail.com> | 2017-06-29 11:20:38 +0200 |
|---|---|---|
| committer | JosJuice <josjuice@gmail.com> | 2017-06-29 19:07:29 +0200 |
| commit | 5ca3aee00ac3ac1a906de68c216907a7b41825fe (patch) | |
| tree | e2d174e4120f525d85d29296fdfe4b89c69883cb /Source/Core/VideoCommon/TextureCacheBase.cpp | |
| parent | e14a82a87ee1b3d32a13736a0224b8247f6195f4 (diff) | |
FileUtil: Add a class for Exists/IsDirectory/GetSize
Some code was calling more than one of these functions in a row
(in particular, FileUtil.cpp itself did it a lot...), which is
a waste since it's possible to call stat a single time and then
read all three values from the stat struct. This commit adds a
File::FileInfo class that calls stat once on construction and
then lets Exists/IsDirectory/GetSize be executed very quickly.
The performance improvement mostly matters for functions that
can be handling a lot of files, such as File::ScanDirectoryTree.
I've also done some cleanup in code that uses these functions.
For instance, some code had checks like !Exists() || !IsDirectory(),
which is functionally equivalent to !IsDirectory(), and some
code was using File::GetSize even though there was an IOFile
object that the code could call GetSize on.
Diffstat (limited to 'Source/Core/VideoCommon/TextureCacheBase.cpp')
| -rw-r--r-- | Source/Core/VideoCommon/TextureCacheBase.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Core/VideoCommon/TextureCacheBase.cpp b/Source/Core/VideoCommon/TextureCacheBase.cpp index c61fa1fe5e..5c7c61695a 100644 --- a/Source/Core/VideoCommon/TextureCacheBase.cpp +++ b/Source/Core/VideoCommon/TextureCacheBase.cpp @@ -424,7 +424,7 @@ void TextureCacheBase::DumpTexture(TCacheEntry* entry, std::string basename, uns std::string szDir = File::GetUserPath(D_DUMPTEXTURES_IDX) + SConfig::GetInstance().GetGameID(); // make sure that the directory exists - if (!File::Exists(szDir) || !File::IsDirectory(szDir)) + if (!File::IsDirectory(szDir)) File::CreateDir(szDir); if (level > 0) |
