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| author | JosJuice <josjuice@gmail.com> | 2024-12-25 15:15:24 +0100 |
|---|---|---|
| committer | JosJuice <josjuice@gmail.com> | 2024-12-25 15:15:24 +0100 |
| commit | 6384ea97f1ac73cb1ac3d03eec69144d1d6d6039 (patch) | |
| tree | 4754fbe826bc8830b26e974494be5b12985a9d86 /Source/Core/VideoCommon/TextureCacheBase.cpp | |
| parent | c528a70e641535ab94dc9b6895bdd120ee9075a3 (diff) | |
JitArm64: Handle rlwinmx with zero mask
No games seem to use this, so this isn't useful as a performance
optimization, but it's required for correctness because the (sh == 0)
case of our implementation doesn't handle zero masks.
Diffstat (limited to 'Source/Core/VideoCommon/TextureCacheBase.cpp')
0 files changed, 0 insertions, 0 deletions
