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| author | Stenzek <stenzek@gmail.com> | 2017-07-31 22:39:52 +1000 |
|---|---|---|
| committer | Stenzek <stenzek@gmail.com> | 2017-08-02 20:12:28 +1000 |
| commit | 67997529b8a49a5ca4130227ce4f2e0ca14309af (patch) | |
| tree | c126f05ec68e6002b40dbbcc91790a892ae2fb8a /Source/Core/VideoCommon/TextureCacheBase.cpp | |
| parent | d0bcdc7f89c0eb3b7c734d19fd150c9bc21aa4fc (diff) | |
ProgramShaderCache: Create a FBO for shared contexts to draw into
This way it allows us to use surfaceless contexts in EGL/GLX. It also
ensures that the shared context shares a similar setup to the main
context's framebuffer, potentially reducing the number of variants a
driver needs to generate.
Diffstat (limited to 'Source/Core/VideoCommon/TextureCacheBase.cpp')
0 files changed, 0 insertions, 0 deletions
