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authorRyan Houdek <Sonicadvance1@gmail.com>2015-01-20 16:35:08 -0600
committerRyan Houdek <Sonicadvance1@gmail.com>2015-01-20 16:35:08 -0600
commit67f2ff2e18b38efeaabecba48423cde06c0e8df0 (patch)
tree54ef24ece9a927b3ea5feced8ba574060e6042cc /Source/Core/VideoCommon/TextureCacheBase.cpp
parent217c2c9d6acfe5b13e7afc08b42272788d44507b (diff)
[AArch64] Move the 64bit floating point instructions to scalar.
Instead of doing vector operations and throwing away the top 64bits of each operation, let's instead use scalar operations. On Cortex-A57 this saves us three cycles per vector operation changed to scalar, so this saves 3-9cycles per instruction emulated. Also puts one less micro-op in to the vector pipeline there. On the Nvidia Denver I couldn't see any noticeable performance difference, but it's a quirky architecture so it may be noticing we are throwing away the top bits anyway and optimizing it. The world may never know what's truly happening there.
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