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authorFiora <fioraaeterna@gmail.com>2014-11-12 21:42:34 -0800
committerFiora <fioraaeterna@gmail.com>2014-11-12 21:43:48 -0800
commit733795891cad7894a9d51e23d125157fccd9e5a0 (patch)
treec051bf61432d466114d60b099fcc7fb54e37beee /Source/Core/VideoCommon/TextureCacheBase.cpp
parente93aa8d25d498528ed7c97aa31e6334446a47fec (diff)
D3D: fix issues with multi-level 1x1 textures on D3D
Fixes NBA 2K11, maybe other things.
Diffstat (limited to 'Source/Core/VideoCommon/TextureCacheBase.cpp')
-rw-r--r--Source/Core/VideoCommon/TextureCacheBase.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Core/VideoCommon/TextureCacheBase.cpp b/Source/Core/VideoCommon/TextureCacheBase.cpp
index df28184615..0618b3f1b9 100644
--- a/Source/Core/VideoCommon/TextureCacheBase.cpp
+++ b/Source/Core/VideoCommon/TextureCacheBase.cpp
@@ -410,7 +410,7 @@ TextureCache::TCacheEntryBase* TextureCache::Load(unsigned int const stage,
// D3D doesn't like when the specified mipmap count would require more than one 1x1-sized LOD in the mipmap chain
// e.g. 64x64 with 7 LODs would have the mipmap chain 64x64,32x32,16x16,8x8,4x4,2x2,1x1,1x1, so we limit the mipmap count to 6 there
- while (g_ActiveConfig.backend_info.bUseMinimalMipCount && std::max(expandedWidth, expandedHeight) >> maxlevel == 0)
+ while (g_ActiveConfig.backend_info.bUseMinimalMipCount && std::max(width, height) >> maxlevel == 0)
--maxlevel;
TCacheEntryBase *entry = textures[texID];