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| author | Stenzek <stenzek@gmail.com> | 2016-02-23 22:21:09 +1000 |
|---|---|---|
| committer | Stenzek <stenzek@gmail.com> | 2016-02-28 17:24:09 +1000 |
| commit | 74275bdfe3e46008969e13e6bdee968c573132b5 (patch) | |
| tree | 30d513f51f531eaa058660fd8778a97c63902990 /Source/Core/VideoCommon/TextureCacheBase.cpp | |
| parent | c4d79d6db3192ec3b163c31a611a4f20c03ed8b0 (diff) | |
D3D12: Don't keep screenshot/encoder buffers mapped
Readback heaps do not support persistent mapping. See D3D12 docs.
Diffstat (limited to 'Source/Core/VideoCommon/TextureCacheBase.cpp')
0 files changed, 0 insertions, 0 deletions
