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authorStenzek <stenzek@gmail.com>2016-08-13 00:54:55 +1000
committerStenzek <stenzek@gmail.com>2016-10-01 01:09:11 +1000
commit75e4e42e56bbb6a89e373dc03407cdafb19b22d5 (patch)
tree80a4c5cee99c62b6fb0ae3e39ceab5707e655e66 /Source/Core/VideoCommon/TextureCacheBase.cpp
parent7f3a876aae27e8b49884de5b53c399fcd5414173 (diff)
ShaderGen: Work around issue with glslang and dynamic vector subscripts
Seems that vec[eye] will select vec.x no matter what the value of eye is.
Diffstat (limited to 'Source/Core/VideoCommon/TextureCacheBase.cpp')
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