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| author | Stenzek <stenzek@gmail.com> | 2016-08-13 00:54:55 +1000 |
|---|---|---|
| committer | Stenzek <stenzek@gmail.com> | 2016-10-01 01:09:11 +1000 |
| commit | 75e4e42e56bbb6a89e373dc03407cdafb19b22d5 (patch) | |
| tree | 80a4c5cee99c62b6fb0ae3e39ceab5707e655e66 /Source/Core/VideoCommon/TextureCacheBase.cpp | |
| parent | 7f3a876aae27e8b49884de5b53c399fcd5414173 (diff) | |
ShaderGen: Work around issue with glslang and dynamic vector subscripts
Seems that vec[eye] will select vec.x no matter what the value of eye is.
Diffstat (limited to 'Source/Core/VideoCommon/TextureCacheBase.cpp')
0 files changed, 0 insertions, 0 deletions
