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| author | Yuriy O'Donnell <yuriyo@gmail.com> | 2014-12-13 00:32:08 +0100 |
|---|---|---|
| committer | Yuriy O'Donnell <yuriyo@gmail.com> | 2014-12-13 00:32:08 +0100 |
| commit | 764aee6995d50bf758452d3ced882d2e6b8af94e (patch) | |
| tree | 3d39123a2b79ea75259b757446ccbb4cdc997b08 /Source/Core/VideoCommon/TextureCacheBase.cpp | |
| parent | 971a95aecef1c4fc3e5aa8799a296d2734526cfc (diff) | |
D3D: Fixed D3D validation error during EFB to texture copy
Texture was being bound as a render target while still being set as a shader resource.
D3D automatically unbinds the SRV in this case and generates a validation error.
The fix is to manually unbind SRV, render into it and then re-bind to old slots.
Diffstat (limited to 'Source/Core/VideoCommon/TextureCacheBase.cpp')
0 files changed, 0 insertions, 0 deletions
