diff options
| author | Jules Blok <jules.blok@gmail.com> | 2015-06-10 00:00:12 +0200 |
|---|---|---|
| committer | Jules Blok <jules.blok@gmail.com> | 2015-06-10 00:00:12 +0200 |
| commit | 7dfced21a2e5aac7195e0e1ad76468e30306766b (patch) | |
| tree | bd671b639d3d911460b767caabad8fc8a759a6bf /Source/Core/VideoCommon/TextureCacheBase.cpp | |
| parent | c25be031fc1031d795157d8344b87b7841145197 (diff) | |
| parent | 7b0a65e295c784f9d573f2ef52d4e2a7b9bb2889 (diff) | |
Merge branch 'master' into stable
Diffstat (limited to 'Source/Core/VideoCommon/TextureCacheBase.cpp')
| -rw-r--r-- | Source/Core/VideoCommon/TextureCacheBase.cpp | 956 |
1 files changed, 956 insertions, 0 deletions
diff --git a/Source/Core/VideoCommon/TextureCacheBase.cpp b/Source/Core/VideoCommon/TextureCacheBase.cpp new file mode 100644 index 0000000000..6ca71d037c --- /dev/null +++ b/Source/Core/VideoCommon/TextureCacheBase.cpp @@ -0,0 +1,956 @@ +// Copyright 2010 Dolphin Emulator Project +// Licensed under GPLv2+ +// Refer to the license.txt file included. + +#include <algorithm> +#include <string> + +#include "Common/FileUtil.h" +#include "Common/MemoryUtil.h" +#include "Common/StringUtil.h" + +#include "Core/ConfigManager.h" +#include "Core/HW/Memmap.h" + +#include "VideoCommon/Debugger.h" +#include "VideoCommon/FramebufferManagerBase.h" +#include "VideoCommon/HiresTextures.h" +#include "VideoCommon/RenderBase.h" +#include "VideoCommon/Statistics.h" +#include "VideoCommon/TextureCacheBase.h" +#include "VideoCommon/VideoConfig.h" + +static const u64 TEXHASH_INVALID = 0; +static const int TEXTURE_KILL_THRESHOLD = 60; +static const int TEXTURE_POOL_KILL_THRESHOLD = 3; +static const int FRAMECOUNT_INVALID = 0; + +TextureCache *g_texture_cache; + +GC_ALIGNED16(u8 *TextureCache::temp) = nullptr; +size_t TextureCache::temp_size; + +TextureCache::TexCache TextureCache::textures_by_address; +TextureCache::TexCache TextureCache::textures_by_hash; +TextureCache::TexPool TextureCache::texture_pool; +TextureCache::TCacheEntryBase* TextureCache::bound_textures[8]; + +TextureCache::BackupConfig TextureCache::backup_config; + +static bool invalidate_texture_cache_requested; + +TextureCache::TCacheEntryBase::~TCacheEntryBase() +{ +} + +void TextureCache::CheckTempSize(size_t required_size) +{ + if (required_size <= temp_size) + return; + + temp_size = required_size; + FreeAlignedMemory(temp); + temp = (u8*)AllocateAlignedMemory(temp_size, 16); +} + +TextureCache::TextureCache() +{ + temp_size = 2048 * 2048 * 4; + if (!temp) + temp = (u8*)AllocateAlignedMemory(temp_size, 16); + + TexDecoder_SetTexFmtOverlayOptions(g_ActiveConfig.bTexFmtOverlayEnable, g_ActiveConfig.bTexFmtOverlayCenter); + + HiresTexture::Init(); + + SetHash64Function(); + + invalidate_texture_cache_requested = false; +} + +void TextureCache::RequestInvalidateTextureCache() +{ + invalidate_texture_cache_requested = true; +} + +void TextureCache::Invalidate() +{ + UnbindTextures(); + + for (auto& tex : textures_by_address) + { + delete tex.second; + } + textures_by_address.clear(); + textures_by_hash.clear(); + + for (auto& rt : texture_pool) + { + delete rt.second; + } + texture_pool.clear(); +} + +TextureCache::~TextureCache() +{ + HiresTexture::Shutdown(); + Invalidate(); + FreeAlignedMemory(temp); + temp = nullptr; +} + +void TextureCache::OnConfigChanged(VideoConfig& config) +{ + if (g_texture_cache) + { + if (config.bHiresTextures != backup_config.s_hires_textures || + config.bCacheHiresTextures != backup_config.s_cache_hires_textures) + { + HiresTexture::Update(); + } + + // TODO: Invalidating texcache is really stupid in some of these cases + if (config.iSafeTextureCache_ColorSamples != backup_config.s_colorsamples || + config.bTexFmtOverlayEnable != backup_config.s_texfmt_overlay || + config.bTexFmtOverlayCenter != backup_config.s_texfmt_overlay_center || + config.bHiresTextures != backup_config.s_hires_textures || + invalidate_texture_cache_requested) + { + g_texture_cache->Invalidate(); + + TexDecoder_SetTexFmtOverlayOptions(g_ActiveConfig.bTexFmtOverlayEnable, g_ActiveConfig.bTexFmtOverlayCenter); + + invalidate_texture_cache_requested = false; + } + + if ((config.iStereoMode > 0) != backup_config.s_stereo_3d || + config.bStereoEFBMonoDepth != backup_config.s_efb_mono_depth) + { + g_texture_cache->DeleteShaders(); + g_texture_cache->CompileShaders(); + } + } + + backup_config.s_colorsamples = config.iSafeTextureCache_ColorSamples; + backup_config.s_texfmt_overlay = config.bTexFmtOverlayEnable; + backup_config.s_texfmt_overlay_center = config.bTexFmtOverlayCenter; + backup_config.s_hires_textures = config.bHiresTextures; + backup_config.s_cache_hires_textures = config.bCacheHiresTextures; + backup_config.s_stereo_3d = config.iStereoMode > 0; + backup_config.s_efb_mono_depth = config.bStereoEFBMonoDepth; +} + +void TextureCache::Cleanup(int _frameCount) +{ + TexCache::iterator iter = textures_by_address.begin(); + TexCache::iterator tcend = textures_by_address.end(); + while (iter != tcend) + { + if (iter->second->frameCount == FRAMECOUNT_INVALID) + { + iter->second->frameCount = _frameCount; + } + if (_frameCount > TEXTURE_KILL_THRESHOLD + iter->second->frameCount && + // EFB copies living on the host GPU are unrecoverable and thus shouldn't be deleted + !iter->second->IsEfbCopy()) + { + iter = RemoveTextureFromCache(iter); + } + else + { + ++iter; + } + } + + TexPool::iterator iter2 = texture_pool.begin(); + TexPool::iterator tcend2 = texture_pool.end(); + while (iter2 != tcend2) + { + if (iter2->second->frameCount == FRAMECOUNT_INVALID) + { + iter2->second->frameCount = _frameCount; + } + if (_frameCount > TEXTURE_POOL_KILL_THRESHOLD + iter2->second->frameCount) + { + delete iter2->second; + iter2 = texture_pool.erase(iter2); + } + else + { + ++iter2; + } + } +} + +void TextureCache::MakeRangeDynamic(u32 start_address, u32 size) +{ + TexCache::iterator + iter = textures_by_address.begin(); + + while (iter != textures_by_address.end()) + { + if (iter->second->OverlapsMemoryRange(start_address, size)) + { + iter = RemoveTextureFromCache(iter); + } + else + { + ++iter; + } + } +} + +bool TextureCache::TCacheEntryBase::OverlapsMemoryRange(u32 range_address, u32 range_size) const +{ + if (addr + size_in_bytes <= range_address) + return false; + + if (addr >= range_address + range_size) + return false; + + return true; +} + +void TextureCache::DumpTexture(TCacheEntryBase* entry, std::string basename, unsigned int level) +{ + std::string szDir = File::GetUserPath(D_DUMPTEXTURES_IDX) + + SConfig::GetInstance().m_LocalCoreStartupParameter.m_strUniqueID; + + // make sure that the directory exists + if (!File::Exists(szDir) || !File::IsDirectory(szDir)) + File::CreateDir(szDir); + + if (level > 0) + { + basename += StringFromFormat("_mip%i", level); + } + std::string filename = szDir + "/" + basename + ".png"; + + if (!File::Exists(filename)) + entry->Save(filename, level); +} + +static u32 CalculateLevelSize(u32 level_0_size, u32 level) +{ + return (level_0_size + ((1 << level) - 1)) >> level; +} + +// Used by TextureCache::Load +TextureCache::TCacheEntryBase* TextureCache::ReturnEntry(unsigned int stage, TCacheEntryBase* entry) +{ + entry->frameCount = FRAMECOUNT_INVALID; + bound_textures[stage] = entry; + + GFX_DEBUGGER_PAUSE_AT(NEXT_TEXTURE_CHANGE, true); + + return entry; +} + +void TextureCache::BindTextures() +{ + for (int i = 0; i < 8; ++i) + { + if (bound_textures[i]) + bound_textures[i]->Bind(i); + } +} + +void TextureCache::UnbindTextures() +{ + std::fill(std::begin(bound_textures), std::end(bound_textures), nullptr); +} + +TextureCache::TCacheEntryBase* TextureCache::Load(const u32 stage) +{ + const FourTexUnits &tex = bpmem.tex[stage >> 2]; + const u32 id = stage & 3; + const u32 address = (tex.texImage3[id].image_base/* & 0x1FFFFF*/) << 5; + u32 width = tex.texImage0[id].width + 1; + u32 height = tex.texImage0[id].height + 1; + const int texformat = tex.texImage0[id].format; + const u32 tlutaddr = tex.texTlut[id].tmem_offset << 9; + const u32 tlutfmt = tex.texTlut[id].tlut_format; + const bool use_mipmaps = (tex.texMode0[id].min_filter & 3) != 0; + u32 tex_levels = use_mipmaps ? ((tex.texMode1[id].max_lod + 0xf) / 0x10 + 1) : 1; + const bool from_tmem = tex.texImage1[id].image_type != 0; + + if (0 == address) + return nullptr; + + // TexelSizeInNibbles(format) * width * height / 16; + const unsigned int bsw = TexDecoder_GetBlockWidthInTexels(texformat) - 1; + const unsigned int bsh = TexDecoder_GetBlockHeightInTexels(texformat) - 1; + + unsigned int expandedWidth = (width + bsw) & (~bsw); + unsigned int expandedHeight = (height + bsh) & (~bsh); + const unsigned int nativeW = width; + const unsigned int nativeH = height; + + // Hash assigned to texcache entry (also used to generate filenames used for texture dumping and custom texture lookup) + u64 tex_hash = TEXHASH_INVALID; + u64 full_hash = TEXHASH_INVALID; + + u32 full_format = texformat; + + const bool isPaletteTexture = (texformat == GX_TF_C4 || texformat == GX_TF_C8 || texformat == GX_TF_C14X2); + + // Reject invalid tlut format. + if (isPaletteTexture && tlutfmt > GX_TL_RGB5A3) + return nullptr; + + if (isPaletteTexture) + full_format = texformat | (tlutfmt << 16); + + const u32 texture_size = TexDecoder_GetTextureSizeInBytes(expandedWidth, expandedHeight, texformat); + + const u8* src_data; + if (from_tmem) + src_data = &texMem[bpmem.tex[stage / 4].texImage1[stage % 4].tmem_even * TMEM_LINE_SIZE]; + else + src_data = Memory::GetPointer(address); + + // TODO: This doesn't hash GB tiles for preloaded RGBA8 textures (instead, it's hashing more data from the low tmem bank than it should) + tex_hash = GetHash64(src_data, texture_size, g_ActiveConfig.iSafeTextureCache_ColorSamples); + u32 palette_size = 0; + if (isPaletteTexture) + { + palette_size = TexDecoder_GetPaletteSize(texformat); + full_hash = tex_hash ^ GetHash64(&texMem[tlutaddr], palette_size, g_ActiveConfig.iSafeTextureCache_ColorSamples); + } + else + { + full_hash = tex_hash; + } + + // GPUs don't like when the specified mipmap count would require more than one 1x1-sized LOD in the mipmap chain + // e.g. 64x64 with 7 LODs would have the mipmap chain 64x64,32x32,16x16,8x8,4x4,2x2,1x1,0x0, so we limit the mipmap count to 6 there + tex_levels = std::min<u32>(IntLog2(std::max(width, height)) + 1, tex_levels); + + // Search the texture cache for textures by address + // + // Find all texture cache entries for the current texture address, and decide whether to use one of + // them, or to create a new one + // + // In most cases, the fastest way is to use only one texture cache entry for the same address. Usually, + // when a texture changes, the old version of the texture is unlikely to be used again. If there were + // new cache entries created for normal texture updates, there would be a slowdown due to a huge amount + // of unused cache entries. Also thanks to texture pooling, overwriting an existing cache entry is + // faster than creating a new one from scratch. + // + // Some games use the same address for different textures though. If the same cache entry was used in + // this case, it would be constantly overwritten, and effectively there wouldn't be any caching for + // those textures. Examples for this are Metroid Prime and Castlevania 3. Metroid Prime has multiple + // sets of fonts on each other stored in a single texture and uses the palette to make different + // characters visible or invisible. In Castlevania 3 some textures are used for 2 different things or + // at least in 2 different ways(size 1024x1024 vs 1024x256). + // + // To determine whether to use multiple cache entries or a single entry, use the following heuristic: + // If the same texture address is used several times during the same frame, assume the address is used + // for different purposes and allow creating an additional cache entry. If there's at least one entry + // that hasn't been used for the same frame, then overwrite it, in order to keep the cache as small as + // possible. If the current texture is found in the cache, use that entry. + // + // For efb copies, the entry created in CopyRenderTargetToTexture always has to be used, or else it was + // done in vain. + std::pair<TexCache::iterator, TexCache::iterator> iter_range = textures_by_address.equal_range((u64)address); + TexCache::iterator iter = iter_range.first; + TexCache::iterator oldest_entry = iter; + int temp_frameCount = 0x7fffffff; + TexCache::iterator unconverted_copy = textures_by_address.end(); + + while (iter != iter_range.second) + { + TCacheEntryBase* entry = iter->second; + if (entry->IsEfbCopy()) + { + // EFB copies have slightly different rules: the hash doesn't need to match + // in EFB2Tex mode, and EFB copy formats have different meanings from texture + // formats. + if (g_ActiveConfig.bSkipEFBCopyToRam || + (tex_hash == entry->hash && (!isPaletteTexture || g_Config.backend_info.bSupportsPaletteConversion))) + { + // TODO: We should check format/width/height/levels for EFB copies. Checking + // format is complicated because EFB copy formats don't exactly match + // texture formats. I'm not sure what effect checking width/height/levels + // would have. + if (!isPaletteTexture || !g_Config.backend_info.bSupportsPaletteConversion) + return ReturnEntry(stage, entry); + + // Note that we found an unconverted EFB copy, then continue. We'll + // perform the conversion later. Currently, we only convert EFB copies to + // palette textures; we could do other conversions if it proved to be + // beneficial. + unconverted_copy = iter; + } + else + { + // Aggressively prune EFB copies: if it isn't useful here, it will probably + // never be useful again. It's theoretically possible for a game to do + // something weird where the copy could become useful in the future, but in + // practice it doesn't happen. + FreeTexture(entry); + iter = textures_by_address.erase(iter); + continue; + } + } + else + { + // For normal textures, all texture parameters need to match + if (entry->hash == full_hash && entry->format == full_format && entry->native_levels >= tex_levels && + entry->native_width == nativeW && entry->native_height == nativeH) + { + return ReturnEntry(stage, entry); + } + } + + // Find the entry which hasn't been used for the longest time + if (entry->frameCount != FRAMECOUNT_INVALID && entry->frameCount < temp_frameCount) + { + temp_frameCount = entry->frameCount; + oldest_entry = iter; + } + ++iter; + } + + if (unconverted_copy != textures_by_address.end()) + { + // Perform palette decoding. + TCacheEntryBase *entry = unconverted_copy->second; + + TCacheEntryConfig config; + config.rendertarget = true; + config.width = entry->config.width; + config.height = entry->config.height; + config.layers = FramebufferManagerBase::GetEFBLayers(); + TCacheEntryBase *decoded_entry = AllocateTexture(config); + + decoded_entry->SetGeneralParameters(address, texture_size, full_format); + decoded_entry->SetDimensions(entry->native_width, entry->native_height, 1); + decoded_entry->SetHashes(full_hash); + decoded_entry->frameCount = FRAMECOUNT_INVALID; + decoded_entry->is_efb_copy = false; + + g_texture_cache->ConvertTexture(decoded_entry, entry, &texMem[tlutaddr], (TlutFormat)tlutfmt); + textures_by_address.insert(TexCache::value_type((u64)address, decoded_entry)); + return ReturnEntry(stage, decoded_entry); + } + + // Search the texture cache for normal textures by hash + // + // If the texture was fully hashed, the address does not need to match. Identical duplicate textures cause unnecessary slowdowns + // Example: Tales of Symphonia (GC) uses over 500 small textures in menus, but only around 70 different ones + if (g_ActiveConfig.iSafeTextureCache_ColorSamples == 0 || + std::max(texture_size, palette_size) <= (u32)g_ActiveConfig.iSafeTextureCache_ColorSamples * 8) + { + iter_range = textures_by_hash.equal_range(full_hash); + iter = iter_range.first; + while (iter != iter_range.second) + { + TCacheEntryBase* entry = iter->second; + // All parameters, except the address, need to match here + if (entry->format == full_format && entry->native_levels >= tex_levels && + entry->native_width == nativeW && entry->native_height == nativeH) + { + return ReturnEntry(stage, entry); + } + ++iter; + } + } + + // If at least one entry was not used for the same frame, overwrite the oldest one + if (temp_frameCount != 0x7fffffff) + { + // pool this texture and make a new one later + RemoveTextureFromCache(oldest_entry); + } + + std::shared_ptr<HiresTexture> hires_tex; + if (g_ActiveConfig.bHiresTextures) + { + hires_tex = HiresTexture::Search( + src_data, texture_size, + &texMem[tlutaddr], palette_size, + width, height, + texformat, use_mipmaps + ); + + if (hires_tex) + { + auto& l = hires_tex->m_levels[0]; + if (l.width != width || l.height != height) + { + width = l.width; + height = l.height; + } + expandedWidth = l.width; + expandedHeight = l.height; + CheckTempSize(l.data_size); + memcpy(temp, l.data, l.data_size); + } + } + + if (!hires_tex) + { + if (!(texformat == GX_TF_RGBA8 && from_tmem)) + { + const u8* tlut = &texMem[tlutaddr]; + TexDecoder_Decode(temp, src_data, expandedWidth, expandedHeight, texformat, tlut, (TlutFormat) tlutfmt); + } + else + { + u8* src_data_gb = &texMem[bpmem.tex[stage / 4].texImage2[stage % 4].tmem_odd * TMEM_LINE_SIZE]; + TexDecoder_DecodeRGBA8FromTmem(temp, src_data, src_data_gb, expandedWidth, expandedHeight); + } + } + + // how many levels the allocated texture shall have + const u32 texLevels = hires_tex ? (u32)hires_tex->m_levels.size() : tex_levels; + + // create the entry/texture + TCacheEntryConfig config; + config.width = width; + config.height = height; + config.levels = texLevels; + + TCacheEntryBase* entry = AllocateTexture(config); + GFX_DEBUGGER_PAUSE_AT(NEXT_NEW_TEXTURE, true); + + textures_by_address.insert(TexCache::value_type((u64)address, entry)); + if (g_ActiveConfig.iSafeTextureCache_ColorSamples == 0 || + std::max(texture_size, palette_size) <= (u32)g_ActiveConfig.iSafeTextureCache_ColorSamples * 8) + { + entry->textures_by_hash_iter = textures_by_hash.insert(TexCache::value_type(full_hash, entry)); + } + + entry->SetGeneralParameters(address, texture_size, full_format); + entry->SetDimensions(nativeW, nativeH, tex_levels); + entry->hash = full_hash; + entry->is_efb_copy = false; + entry->is_custom_tex = hires_tex != nullptr; + + // load texture + entry->Load(width, height, expandedWidth, 0); + + std::string basename = ""; + if (g_ActiveConfig.bDumpTextures && !hires_tex) + { + basename = HiresTexture::GenBaseName( + src_data, texture_size, + &texMem[tlutaddr], palette_size, + width, height, + texformat, use_mipmaps, + true + ); + DumpTexture(entry, basename, 0); + } + + if (hires_tex) + { + for (u32 level = 1; level != texLevels; ++level) + { + auto& l = hires_tex->m_levels[level]; + CheckTempSize(l.data_size); + memcpy(temp, l.data, l.data_size); + entry->Load(l.width, l.height, l.width, level); + } + } + else + { + // load mips - TODO: Loading mipmaps from tmem is untested! + src_data += texture_size; + + const u8* ptr_even = nullptr; + const u8* ptr_odd = nullptr; + if (from_tmem) + { + ptr_even = &texMem[bpmem.tex[stage / 4].texImage1[stage % 4].tmem_even * TMEM_LINE_SIZE + texture_size]; + ptr_odd = &texMem[bpmem.tex[stage / 4].texImage2[stage % 4].tmem_odd * TMEM_LINE_SIZE]; + } + + for (u32 level = 1; level != texLevels; ++level) + { + const u32 mip_width = CalculateLevelSize(width, level); + const u32 mip_height = CalculateLevelSize(height, level); + const u32 expanded_mip_width = (mip_width + bsw) & (~bsw); + const u32 expanded_mip_height = (mip_height + bsh) & (~bsh); + + const u8*& mip_src_data = from_tmem + ? ((level % 2) ? ptr_odd : ptr_even) + : src_data; + const u8* tlut = &texMem[tlutaddr]; + TexDecoder_Decode(temp, mip_src_data, expanded_mip_width, expanded_mip_height, texformat, tlut, (TlutFormat)tlutfmt); + mip_src_data += TexDecoder_GetTextureSizeInBytes(expanded_mip_width, expanded_mip_height, texformat); + + entry->Load(mip_width, mip_height, expanded_mip_width, level); + + if (g_ActiveConfig.bDumpTextures) + DumpTexture(entry, basename, level); + } + } + + INCSTAT(stats.numTexturesUploaded); + SETSTAT(stats.numTexturesAlive, textures_by_address.size()); + + return ReturnEntry(stage, entry); +} + +void TextureCache::CopyRenderTargetToTexture(u32 dstAddr, unsigned int dstFormat, PEControl::PixelFormat srcFormat, + const EFBRectangle& srcRect, bool isIntensity, bool scaleByHalf) +{ + // Emulation methods: + // + // - EFB to RAM: + // Encodes the requested EFB data at its native resolution to the emulated RAM using shaders. + // Load() decodes the data from there again (using TextureDecoder) if the EFB copy is being used as a texture again. + // Advantage: CPU can read data from the EFB copy and we don't lose any important updates to the texture + // Disadvantage: Encoding+decoding steps often are redundant because only some games read or modify EFB copies before using them as textures. + // + // - EFB to texture: + // Copies the requested EFB data to a texture object in VRAM, performing any color conversion using shaders. + // Advantage: Works for many games, since in most cases EFB copies aren't read or modified at all before being used as a texture again. + // Since we don't do any further encoding or decoding here, this method is much faster. + // It also allows enhancing the visual quality by doing scaled EFB copies. + // + // - Hybrid EFB copies: + // 1a) Whenever this function gets called, encode the requested EFB data to RAM (like EFB to RAM) + // 1b) Set type to TCET_EC_DYNAMIC for all texture cache entries in the destination address range. + // If EFB copy caching is enabled, further checks will (try to) prevent redundant EFB copies. + // 2) Check if a texture cache entry for the specified dstAddr already exists (i.e. if an EFB copy was triggered to that address before): + // 2a) Entry doesn't exist: + // - Also copy the requested EFB data to a texture object in VRAM (like EFB to texture) + // - Create a texture cache entry for the target (type = TCET_EC_VRAM) + // - Store a hash of the encoded RAM data in the texcache entry. + // 2b) Entry exists AND type is TCET_EC_VRAM: + // - Like case 2a, but reuse the old texcache entry instead of creating a new one. + // 2c) Entry exists AND type is TCET_EC_DYNAMIC: + // - Only encode the texture to RAM (like EFB to RAM) and store a hash of the encoded data in the existing texcache entry. + // - Do NOT copy the requested EFB data to a VRAM object. Reason: the texture is dynamic, i.e. the CPU is modifying it. Storing a VRAM copy is useless, because we'd always end up deleting it and reloading the data from RAM anyway. + // 3) If the EFB copy gets used as a texture, compare the source RAM hash with the hash you stored when encoding the EFB data to RAM. + // 3a) If the two hashes match AND type is TCET_EC_VRAM, reuse the VRAM copy you created + // 3b) If the two hashes differ AND type is TCET_EC_VRAM, screw your existing VRAM copy. Set type to TCET_EC_DYNAMIC. + // Redecode the source RAM data to a VRAM object. The entry basically behaves like a normal texture now. + // 3c) If type is TCET_EC_DYNAMIC, treat the EFB copy like a normal texture. + // Advantage: Non-dynamic EFB copies can be visually enhanced like with EFB to texture. + // Compatibility is as good as EFB to RAM. + // Disadvantage: Slower than EFB to texture and often even slower than EFB to RAM. + // EFB copy cache depends on accurate texture hashing being enabled. However, with accurate hashing you end up being as slow as without a copy cache anyway. + // + // Disadvantage of all methods: Calling this function requires the GPU to perform a pipeline flush which stalls any further CPU processing. + // + // For historical reasons, Dolphin doesn't actually implement "pure" EFB to RAM emulation, but only EFB to texture and hybrid EFB copies. + + float colmat[28] = {0}; + float *const fConstAdd = colmat + 16; + float *const ColorMask = colmat + 20; + ColorMask[0] = ColorMask[1] = ColorMask[2] = ColorMask[3] = 255.0f; + ColorMask[4] = ColorMask[5] = ColorMask[6] = ColorMask[7] = 1.0f / 255.0f; + unsigned int cbufid = -1; + bool efbHasAlpha = bpmem.zcontrol.pixel_format == PEControl::RGBA6_Z24; + + if (srcFormat == PEControl::Z24) + { + switch (dstFormat) + { + case 0: // Z4 + colmat[3] = colmat[7] = colmat[11] = colmat[15] = 1.0f; + cbufid = 0; + break; + case 1: // Z8 + case 8: // Z8 + colmat[0] = colmat[4] = colmat[8] = colmat[12] = 1.0f; + cbufid = 1; + break; + + case 3: // Z16 + colmat[1] = colmat[5] = colmat[9] = colmat[12] = 1.0f; + cbufid = 2; + break; + + case 11: // Z16 (reverse order) + colmat[0] = colmat[4] = colmat[8] = colmat[13] = 1.0f; + cbufid = 3; + break; + + case 6: // Z24X8 + colmat[0] = colmat[5] = colmat[10] = 1.0f; + cbufid = 4; + break; + + case 9: // Z8M + colmat[1] = colmat[5] = colmat[9] = colmat[13] = 1.0f; + cbufid = 5; + break; + + case 10: // Z8L + colmat[2] = colmat[6] = colmat[10] = colmat[14] = 1.0f; + cbufid = 6; + break; + + case 12: // Z16L - copy lower 16 depth bits + // expected to be used as an IA8 texture (upper 8 bits stored as intensity, lower 8 bits stored as alpha) + // Used e.g. in Zelda: Skyward Sword + colmat[1] = colmat[5] = colmat[9] = colmat[14] = 1.0f; + cbufid = 7; + break; + + default: + ERROR_LOG(VIDEO, "Unknown copy zbuf format: 0x%x", dstFormat); + colmat[2] = colmat[5] = colmat[8] = 1.0f; + cbufid = 8; + break; + } + } + else if (isIntensity) + { + fConstAdd[0] = fConstAdd[1] = fConstAdd[2] = 16.0f / 255.0f; + switch (dstFormat) + { + case 0: // I4 + case 1: // I8 + case 2: // IA4 + case 3: // IA8 + case 8: // I8 + // TODO - verify these coefficients + colmat[0] = 0.257f; colmat[1] = 0.504f; colmat[2] = 0.098f; + colmat[4] = 0.257f; colmat[5] = 0.504f; colmat[6] = 0.098f; + colmat[8] = 0.257f; colmat[9] = 0.504f; colmat[10] = 0.098f; + + if (dstFormat < 2 || dstFormat == 8) + { + colmat[12] = 0.257f; colmat[13] = 0.504f; colmat[14] = 0.098f; + fConstAdd[3] = 16.0f / 255.0f; + if (dstFormat == 0) + { + ColorMask[0] = ColorMask[1] = ColorMask[2] = 15.0f; + ColorMask[4] = ColorMask[5] = ColorMask[6] = 1.0f / 15.0f; + cbufid = 9; + } + else + { + cbufid = 10; + } + } + else// alpha + { + colmat[15] = 1; + if (dstFormat == 2) + { + ColorMask[0] = ColorMask[1] = ColorMask[2] = ColorMask[3] = 15.0f; + ColorMask[4] = ColorMask[5] = ColorMask[6] = ColorMask[7] = 1.0f / 15.0f; + cbufid = 11; + } + else + { + cbufid = 12; + } + + } + break; + + default: + ERROR_LOG(VIDEO, "Unknown copy intensity format: 0x%x", dstFormat); + colmat[0] = colmat[5] = colmat[10] = colmat[15] = 1.0f; + cbufid = 13; + break; + } + } + else + { + switch (dstFormat) + { + case 0: // R4 + colmat[0] = colmat[4] = colmat[8] = colmat[12] = 1; + ColorMask[0] = 15.0f; + ColorMask[4] = 1.0f / 15.0f; + cbufid = 14; + break; + case 1: // R8 + case 8: // R8 + colmat[0] = colmat[4] = colmat[8] = colmat[12] = 1; + cbufid = 15; + break; + + case 2: // RA4 + colmat[0] = colmat[4] = colmat[8] = colmat[15] = 1.0f; + ColorMask[0] = ColorMask[3] = 15.0f; + ColorMask[4] = ColorMask[7] = 1.0f / 15.0f; + + cbufid = 16; + if (!efbHasAlpha) + { + ColorMask[3] = 0.0f; + fConstAdd[3] = 1.0f; + cbufid = 17; + } + break; + case 3: // RA8 + colmat[0] = colmat[4] = colmat[8] = colmat[15] = 1.0f; + + cbufid = 18; + if (!efbHasAlpha) + { + ColorMask[3] = 0.0f; + fConstAdd[3] = 1.0f; + cbufid = 19; + } + break; + + case 7: // A8 + colmat[3] = colmat[7] = colmat[11] = colmat[15] = 1.0f; + + cbufid = 20; + if (!efbHasAlpha) + { + ColorMask[3] = 0.0f; + fConstAdd[0] = 1.0f; + fConstAdd[1] = 1.0f; + fConstAdd[2] = 1.0f; + fConstAdd[3] = 1.0f; + cbufid = 21; + } + break; + + case 9: // G8 + colmat[1] = colmat[5] = colmat[9] = colmat[13] = 1.0f; + cbufid = 22; + break; + case 10: // B8 + colmat[2] = colmat[6] = colmat[10] = colmat[14] = 1.0f; + cbufid = 23; + break; + + case 11: // RG8 + colmat[0] = colmat[4] = colmat[8] = colmat[13] = 1.0f; + cbufid = 24; + break; + + case 12: // GB8 + colmat[1] = colmat[5] = colmat[9] = colmat[14] = 1.0f; + cbufid = 25; + break; + + case 4: // RGB565 + colmat[0] = colmat[5] = colmat[10] = 1.0f; + ColorMask[0] = ColorMask[2] = 31.0f; + ColorMask[4] = ColorMask[6] = 1.0f / 31.0f; + ColorMask[1] = 63.0f; + ColorMask[5] = 1.0f / 63.0f; + fConstAdd[3] = 1.0f; // set alpha to 1 + cbufid = 26; + break; + + case 5: // RGB5A3 + colmat[0] = colmat[5] = colmat[10] = colmat[15] = 1.0f; + ColorMask[0] = ColorMask[1] = ColorMask[2] = 31.0f; + ColorMask[4] = ColorMask[5] = ColorMask[6] = 1.0f / 31.0f; + ColorMask[3] = 7.0f; + ColorMask[7] = 1.0f / 7.0f; + + cbufid = 27; + if (!efbHasAlpha) + { + ColorMask[3] = 0.0f; + fConstAdd[3] = 1.0f; + cbufid = 28; + } + break; + case 6: // RGBA8 + colmat[0] = colmat[5] = colmat[10] = colmat[15] = 1.0f; + + cbufid = 29; + if (!efbHasAlpha) + { + ColorMask[3] = 0.0f; + fConstAdd[3] = 1.0f; + cbufid = 30; + } + break; + + default: + ERROR_LOG(VIDEO, "Unknown copy color format: 0x%x", dstFormat); + colmat[0] = colmat[5] = colmat[10] = colmat[15] = 1.0f; + cbufid = 31; + break; + } + } + + const unsigned int tex_w = scaleByHalf ? srcRect.GetWidth() / 2 : srcRect.GetWidth(); + const unsigned int tex_h = scaleByHalf ? srcRect.GetHeight() / 2 : srcRect.GetHeight(); + + unsigned int scaled_tex_w = g_ActiveConfig.bCopyEFBScaled ? Renderer::EFBToScaledX(tex_w) : tex_w; + unsigned int scaled_tex_h = g_ActiveConfig.bCopyEFBScaled ? Renderer::EFBToScaledY(tex_h) : tex_h; + + // remove all texture cache entries at dstAddr + std::pair<TexCache::iterator, TexCache::iterator> iter_range = textures_by_address.equal_range((u64)dstAddr); + TexCache::iterator iter = iter_range.first; + while (iter != iter_range.second) + { + iter = RemoveTextureFromCache(iter); + } + + // create the texture + TCacheEntryConfig config; + config.rendertarget = true; + config.width = scaled_tex_w; + config.height = scaled_tex_h; + config.layers = FramebufferManagerBase::GetEFBLayers(); + + TCacheEntryBase* entry = AllocateTexture(config); + + // TODO: Using the wrong dstFormat, dumb... + entry->SetGeneralParameters(dstAddr, 0, dstFormat); + entry->SetDimensions(tex_w, tex_h, 1); + entry->SetHashes(TEXHASH_INVALID); + + entry->frameCount = FRAMECOUNT_INVALID; + entry->is_efb_copy = true; + entry->is_custom_tex = false; + + entry->FromRenderTarget(dstAddr, dstFormat, srcFormat, srcRect, isIntensity, scaleByHalf, cbufid, colmat); + + if (g_ActiveConfig.bDumpEFBTarget) + { + static int count = 0; + entry->Save(StringFromFormat("%sefb_frame_%i.png", File::GetUserPath(D_DUMPTEXTURES_IDX).c_str(), + count++), 0); + } + + textures_by_address.insert(TexCache::value_type((u64)dstAddr, entry)); +} + +TextureCache::TCacheEntryBase* TextureCache::AllocateTexture(const TCacheEntryConfig& config) +{ + TexPool::iterator iter = texture_pool.find(config); + TextureCache::TCacheEntryBase* entry; + if (iter != texture_pool.end()) + { + entry = iter->second; + texture_pool.erase(iter); + } + else + { + entry = g_texture_cache->CreateTexture(config); + INCSTAT(stats.numTexturesCreated); + } + + entry->textures_by_hash_iter = textures_by_address.end(); + return entry; +} + +TextureCache::TexCache::iterator TextureCache::RemoveTextureFromCache(TexCache::iterator iter) +{ + if (iter->second->textures_by_hash_iter != textures_by_address.end()) + { + textures_by_hash.erase(iter->second->textures_by_hash_iter); + iter->second->textures_by_hash_iter = textures_by_address.end(); + } + + FreeTexture(iter->second); + return textures_by_address.erase(iter); +} + +void TextureCache::FreeTexture(TCacheEntryBase* entry) +{ + entry->frameCount = FRAMECOUNT_INVALID; + texture_pool.insert(TexPool::value_type(entry->config, entry)); +} |
