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authorJules Blok <jules.blok@gmail.com>2015-06-10 00:00:12 +0200
committerJules Blok <jules.blok@gmail.com>2015-06-10 00:00:12 +0200
commit7dfced21a2e5aac7195e0e1ad76468e30306766b (patch)
treebd671b639d3d911460b767caabad8fc8a759a6bf /Source/Core/VideoCommon/TextureCacheBase.cpp
parentc25be031fc1031d795157d8344b87b7841145197 (diff)
parent7b0a65e295c784f9d573f2ef52d4e2a7b9bb2889 (diff)
Merge branch 'master' into stable
Diffstat (limited to 'Source/Core/VideoCommon/TextureCacheBase.cpp')
-rw-r--r--Source/Core/VideoCommon/TextureCacheBase.cpp956
1 files changed, 956 insertions, 0 deletions
diff --git a/Source/Core/VideoCommon/TextureCacheBase.cpp b/Source/Core/VideoCommon/TextureCacheBase.cpp
new file mode 100644
index 0000000000..6ca71d037c
--- /dev/null
+++ b/Source/Core/VideoCommon/TextureCacheBase.cpp
@@ -0,0 +1,956 @@
+// Copyright 2010 Dolphin Emulator Project
+// Licensed under GPLv2+
+// Refer to the license.txt file included.
+
+#include <algorithm>
+#include <string>
+
+#include "Common/FileUtil.h"
+#include "Common/MemoryUtil.h"
+#include "Common/StringUtil.h"
+
+#include "Core/ConfigManager.h"
+#include "Core/HW/Memmap.h"
+
+#include "VideoCommon/Debugger.h"
+#include "VideoCommon/FramebufferManagerBase.h"
+#include "VideoCommon/HiresTextures.h"
+#include "VideoCommon/RenderBase.h"
+#include "VideoCommon/Statistics.h"
+#include "VideoCommon/TextureCacheBase.h"
+#include "VideoCommon/VideoConfig.h"
+
+static const u64 TEXHASH_INVALID = 0;
+static const int TEXTURE_KILL_THRESHOLD = 60;
+static const int TEXTURE_POOL_KILL_THRESHOLD = 3;
+static const int FRAMECOUNT_INVALID = 0;
+
+TextureCache *g_texture_cache;
+
+GC_ALIGNED16(u8 *TextureCache::temp) = nullptr;
+size_t TextureCache::temp_size;
+
+TextureCache::TexCache TextureCache::textures_by_address;
+TextureCache::TexCache TextureCache::textures_by_hash;
+TextureCache::TexPool TextureCache::texture_pool;
+TextureCache::TCacheEntryBase* TextureCache::bound_textures[8];
+
+TextureCache::BackupConfig TextureCache::backup_config;
+
+static bool invalidate_texture_cache_requested;
+
+TextureCache::TCacheEntryBase::~TCacheEntryBase()
+{
+}
+
+void TextureCache::CheckTempSize(size_t required_size)
+{
+ if (required_size <= temp_size)
+ return;
+
+ temp_size = required_size;
+ FreeAlignedMemory(temp);
+ temp = (u8*)AllocateAlignedMemory(temp_size, 16);
+}
+
+TextureCache::TextureCache()
+{
+ temp_size = 2048 * 2048 * 4;
+ if (!temp)
+ temp = (u8*)AllocateAlignedMemory(temp_size, 16);
+
+ TexDecoder_SetTexFmtOverlayOptions(g_ActiveConfig.bTexFmtOverlayEnable, g_ActiveConfig.bTexFmtOverlayCenter);
+
+ HiresTexture::Init();
+
+ SetHash64Function();
+
+ invalidate_texture_cache_requested = false;
+}
+
+void TextureCache::RequestInvalidateTextureCache()
+{
+ invalidate_texture_cache_requested = true;
+}
+
+void TextureCache::Invalidate()
+{
+ UnbindTextures();
+
+ for (auto& tex : textures_by_address)
+ {
+ delete tex.second;
+ }
+ textures_by_address.clear();
+ textures_by_hash.clear();
+
+ for (auto& rt : texture_pool)
+ {
+ delete rt.second;
+ }
+ texture_pool.clear();
+}
+
+TextureCache::~TextureCache()
+{
+ HiresTexture::Shutdown();
+ Invalidate();
+ FreeAlignedMemory(temp);
+ temp = nullptr;
+}
+
+void TextureCache::OnConfigChanged(VideoConfig& config)
+{
+ if (g_texture_cache)
+ {
+ if (config.bHiresTextures != backup_config.s_hires_textures ||
+ config.bCacheHiresTextures != backup_config.s_cache_hires_textures)
+ {
+ HiresTexture::Update();
+ }
+
+ // TODO: Invalidating texcache is really stupid in some of these cases
+ if (config.iSafeTextureCache_ColorSamples != backup_config.s_colorsamples ||
+ config.bTexFmtOverlayEnable != backup_config.s_texfmt_overlay ||
+ config.bTexFmtOverlayCenter != backup_config.s_texfmt_overlay_center ||
+ config.bHiresTextures != backup_config.s_hires_textures ||
+ invalidate_texture_cache_requested)
+ {
+ g_texture_cache->Invalidate();
+
+ TexDecoder_SetTexFmtOverlayOptions(g_ActiveConfig.bTexFmtOverlayEnable, g_ActiveConfig.bTexFmtOverlayCenter);
+
+ invalidate_texture_cache_requested = false;
+ }
+
+ if ((config.iStereoMode > 0) != backup_config.s_stereo_3d ||
+ config.bStereoEFBMonoDepth != backup_config.s_efb_mono_depth)
+ {
+ g_texture_cache->DeleteShaders();
+ g_texture_cache->CompileShaders();
+ }
+ }
+
+ backup_config.s_colorsamples = config.iSafeTextureCache_ColorSamples;
+ backup_config.s_texfmt_overlay = config.bTexFmtOverlayEnable;
+ backup_config.s_texfmt_overlay_center = config.bTexFmtOverlayCenter;
+ backup_config.s_hires_textures = config.bHiresTextures;
+ backup_config.s_cache_hires_textures = config.bCacheHiresTextures;
+ backup_config.s_stereo_3d = config.iStereoMode > 0;
+ backup_config.s_efb_mono_depth = config.bStereoEFBMonoDepth;
+}
+
+void TextureCache::Cleanup(int _frameCount)
+{
+ TexCache::iterator iter = textures_by_address.begin();
+ TexCache::iterator tcend = textures_by_address.end();
+ while (iter != tcend)
+ {
+ if (iter->second->frameCount == FRAMECOUNT_INVALID)
+ {
+ iter->second->frameCount = _frameCount;
+ }
+ if (_frameCount > TEXTURE_KILL_THRESHOLD + iter->second->frameCount &&
+ // EFB copies living on the host GPU are unrecoverable and thus shouldn't be deleted
+ !iter->second->IsEfbCopy())
+ {
+ iter = RemoveTextureFromCache(iter);
+ }
+ else
+ {
+ ++iter;
+ }
+ }
+
+ TexPool::iterator iter2 = texture_pool.begin();
+ TexPool::iterator tcend2 = texture_pool.end();
+ while (iter2 != tcend2)
+ {
+ if (iter2->second->frameCount == FRAMECOUNT_INVALID)
+ {
+ iter2->second->frameCount = _frameCount;
+ }
+ if (_frameCount > TEXTURE_POOL_KILL_THRESHOLD + iter2->second->frameCount)
+ {
+ delete iter2->second;
+ iter2 = texture_pool.erase(iter2);
+ }
+ else
+ {
+ ++iter2;
+ }
+ }
+}
+
+void TextureCache::MakeRangeDynamic(u32 start_address, u32 size)
+{
+ TexCache::iterator
+ iter = textures_by_address.begin();
+
+ while (iter != textures_by_address.end())
+ {
+ if (iter->second->OverlapsMemoryRange(start_address, size))
+ {
+ iter = RemoveTextureFromCache(iter);
+ }
+ else
+ {
+ ++iter;
+ }
+ }
+}
+
+bool TextureCache::TCacheEntryBase::OverlapsMemoryRange(u32 range_address, u32 range_size) const
+{
+ if (addr + size_in_bytes <= range_address)
+ return false;
+
+ if (addr >= range_address + range_size)
+ return false;
+
+ return true;
+}
+
+void TextureCache::DumpTexture(TCacheEntryBase* entry, std::string basename, unsigned int level)
+{
+ std::string szDir = File::GetUserPath(D_DUMPTEXTURES_IDX) +
+ SConfig::GetInstance().m_LocalCoreStartupParameter.m_strUniqueID;
+
+ // make sure that the directory exists
+ if (!File::Exists(szDir) || !File::IsDirectory(szDir))
+ File::CreateDir(szDir);
+
+ if (level > 0)
+ {
+ basename += StringFromFormat("_mip%i", level);
+ }
+ std::string filename = szDir + "/" + basename + ".png";
+
+ if (!File::Exists(filename))
+ entry->Save(filename, level);
+}
+
+static u32 CalculateLevelSize(u32 level_0_size, u32 level)
+{
+ return (level_0_size + ((1 << level) - 1)) >> level;
+}
+
+// Used by TextureCache::Load
+TextureCache::TCacheEntryBase* TextureCache::ReturnEntry(unsigned int stage, TCacheEntryBase* entry)
+{
+ entry->frameCount = FRAMECOUNT_INVALID;
+ bound_textures[stage] = entry;
+
+ GFX_DEBUGGER_PAUSE_AT(NEXT_TEXTURE_CHANGE, true);
+
+ return entry;
+}
+
+void TextureCache::BindTextures()
+{
+ for (int i = 0; i < 8; ++i)
+ {
+ if (bound_textures[i])
+ bound_textures[i]->Bind(i);
+ }
+}
+
+void TextureCache::UnbindTextures()
+{
+ std::fill(std::begin(bound_textures), std::end(bound_textures), nullptr);
+}
+
+TextureCache::TCacheEntryBase* TextureCache::Load(const u32 stage)
+{
+ const FourTexUnits &tex = bpmem.tex[stage >> 2];
+ const u32 id = stage & 3;
+ const u32 address = (tex.texImage3[id].image_base/* & 0x1FFFFF*/) << 5;
+ u32 width = tex.texImage0[id].width + 1;
+ u32 height = tex.texImage0[id].height + 1;
+ const int texformat = tex.texImage0[id].format;
+ const u32 tlutaddr = tex.texTlut[id].tmem_offset << 9;
+ const u32 tlutfmt = tex.texTlut[id].tlut_format;
+ const bool use_mipmaps = (tex.texMode0[id].min_filter & 3) != 0;
+ u32 tex_levels = use_mipmaps ? ((tex.texMode1[id].max_lod + 0xf) / 0x10 + 1) : 1;
+ const bool from_tmem = tex.texImage1[id].image_type != 0;
+
+ if (0 == address)
+ return nullptr;
+
+ // TexelSizeInNibbles(format) * width * height / 16;
+ const unsigned int bsw = TexDecoder_GetBlockWidthInTexels(texformat) - 1;
+ const unsigned int bsh = TexDecoder_GetBlockHeightInTexels(texformat) - 1;
+
+ unsigned int expandedWidth = (width + bsw) & (~bsw);
+ unsigned int expandedHeight = (height + bsh) & (~bsh);
+ const unsigned int nativeW = width;
+ const unsigned int nativeH = height;
+
+ // Hash assigned to texcache entry (also used to generate filenames used for texture dumping and custom texture lookup)
+ u64 tex_hash = TEXHASH_INVALID;
+ u64 full_hash = TEXHASH_INVALID;
+
+ u32 full_format = texformat;
+
+ const bool isPaletteTexture = (texformat == GX_TF_C4 || texformat == GX_TF_C8 || texformat == GX_TF_C14X2);
+
+ // Reject invalid tlut format.
+ if (isPaletteTexture && tlutfmt > GX_TL_RGB5A3)
+ return nullptr;
+
+ if (isPaletteTexture)
+ full_format = texformat | (tlutfmt << 16);
+
+ const u32 texture_size = TexDecoder_GetTextureSizeInBytes(expandedWidth, expandedHeight, texformat);
+
+ const u8* src_data;
+ if (from_tmem)
+ src_data = &texMem[bpmem.tex[stage / 4].texImage1[stage % 4].tmem_even * TMEM_LINE_SIZE];
+ else
+ src_data = Memory::GetPointer(address);
+
+ // TODO: This doesn't hash GB tiles for preloaded RGBA8 textures (instead, it's hashing more data from the low tmem bank than it should)
+ tex_hash = GetHash64(src_data, texture_size, g_ActiveConfig.iSafeTextureCache_ColorSamples);
+ u32 palette_size = 0;
+ if (isPaletteTexture)
+ {
+ palette_size = TexDecoder_GetPaletteSize(texformat);
+ full_hash = tex_hash ^ GetHash64(&texMem[tlutaddr], palette_size, g_ActiveConfig.iSafeTextureCache_ColorSamples);
+ }
+ else
+ {
+ full_hash = tex_hash;
+ }
+
+ // GPUs don't like when the specified mipmap count would require more than one 1x1-sized LOD in the mipmap chain
+ // e.g. 64x64 with 7 LODs would have the mipmap chain 64x64,32x32,16x16,8x8,4x4,2x2,1x1,0x0, so we limit the mipmap count to 6 there
+ tex_levels = std::min<u32>(IntLog2(std::max(width, height)) + 1, tex_levels);
+
+ // Search the texture cache for textures by address
+ //
+ // Find all texture cache entries for the current texture address, and decide whether to use one of
+ // them, or to create a new one
+ //
+ // In most cases, the fastest way is to use only one texture cache entry for the same address. Usually,
+ // when a texture changes, the old version of the texture is unlikely to be used again. If there were
+ // new cache entries created for normal texture updates, there would be a slowdown due to a huge amount
+ // of unused cache entries. Also thanks to texture pooling, overwriting an existing cache entry is
+ // faster than creating a new one from scratch.
+ //
+ // Some games use the same address for different textures though. If the same cache entry was used in
+ // this case, it would be constantly overwritten, and effectively there wouldn't be any caching for
+ // those textures. Examples for this are Metroid Prime and Castlevania 3. Metroid Prime has multiple
+ // sets of fonts on each other stored in a single texture and uses the palette to make different
+ // characters visible or invisible. In Castlevania 3 some textures are used for 2 different things or
+ // at least in 2 different ways(size 1024x1024 vs 1024x256).
+ //
+ // To determine whether to use multiple cache entries or a single entry, use the following heuristic:
+ // If the same texture address is used several times during the same frame, assume the address is used
+ // for different purposes and allow creating an additional cache entry. If there's at least one entry
+ // that hasn't been used for the same frame, then overwrite it, in order to keep the cache as small as
+ // possible. If the current texture is found in the cache, use that entry.
+ //
+ // For efb copies, the entry created in CopyRenderTargetToTexture always has to be used, or else it was
+ // done in vain.
+ std::pair<TexCache::iterator, TexCache::iterator> iter_range = textures_by_address.equal_range((u64)address);
+ TexCache::iterator iter = iter_range.first;
+ TexCache::iterator oldest_entry = iter;
+ int temp_frameCount = 0x7fffffff;
+ TexCache::iterator unconverted_copy = textures_by_address.end();
+
+ while (iter != iter_range.second)
+ {
+ TCacheEntryBase* entry = iter->second;
+ if (entry->IsEfbCopy())
+ {
+ // EFB copies have slightly different rules: the hash doesn't need to match
+ // in EFB2Tex mode, and EFB copy formats have different meanings from texture
+ // formats.
+ if (g_ActiveConfig.bSkipEFBCopyToRam ||
+ (tex_hash == entry->hash && (!isPaletteTexture || g_Config.backend_info.bSupportsPaletteConversion)))
+ {
+ // TODO: We should check format/width/height/levels for EFB copies. Checking
+ // format is complicated because EFB copy formats don't exactly match
+ // texture formats. I'm not sure what effect checking width/height/levels
+ // would have.
+ if (!isPaletteTexture || !g_Config.backend_info.bSupportsPaletteConversion)
+ return ReturnEntry(stage, entry);
+
+ // Note that we found an unconverted EFB copy, then continue. We'll
+ // perform the conversion later. Currently, we only convert EFB copies to
+ // palette textures; we could do other conversions if it proved to be
+ // beneficial.
+ unconverted_copy = iter;
+ }
+ else
+ {
+ // Aggressively prune EFB copies: if it isn't useful here, it will probably
+ // never be useful again. It's theoretically possible for a game to do
+ // something weird where the copy could become useful in the future, but in
+ // practice it doesn't happen.
+ FreeTexture(entry);
+ iter = textures_by_address.erase(iter);
+ continue;
+ }
+ }
+ else
+ {
+ // For normal textures, all texture parameters need to match
+ if (entry->hash == full_hash && entry->format == full_format && entry->native_levels >= tex_levels &&
+ entry->native_width == nativeW && entry->native_height == nativeH)
+ {
+ return ReturnEntry(stage, entry);
+ }
+ }
+
+ // Find the entry which hasn't been used for the longest time
+ if (entry->frameCount != FRAMECOUNT_INVALID && entry->frameCount < temp_frameCount)
+ {
+ temp_frameCount = entry->frameCount;
+ oldest_entry = iter;
+ }
+ ++iter;
+ }
+
+ if (unconverted_copy != textures_by_address.end())
+ {
+ // Perform palette decoding.
+ TCacheEntryBase *entry = unconverted_copy->second;
+
+ TCacheEntryConfig config;
+ config.rendertarget = true;
+ config.width = entry->config.width;
+ config.height = entry->config.height;
+ config.layers = FramebufferManagerBase::GetEFBLayers();
+ TCacheEntryBase *decoded_entry = AllocateTexture(config);
+
+ decoded_entry->SetGeneralParameters(address, texture_size, full_format);
+ decoded_entry->SetDimensions(entry->native_width, entry->native_height, 1);
+ decoded_entry->SetHashes(full_hash);
+ decoded_entry->frameCount = FRAMECOUNT_INVALID;
+ decoded_entry->is_efb_copy = false;
+
+ g_texture_cache->ConvertTexture(decoded_entry, entry, &texMem[tlutaddr], (TlutFormat)tlutfmt);
+ textures_by_address.insert(TexCache::value_type((u64)address, decoded_entry));
+ return ReturnEntry(stage, decoded_entry);
+ }
+
+ // Search the texture cache for normal textures by hash
+ //
+ // If the texture was fully hashed, the address does not need to match. Identical duplicate textures cause unnecessary slowdowns
+ // Example: Tales of Symphonia (GC) uses over 500 small textures in menus, but only around 70 different ones
+ if (g_ActiveConfig.iSafeTextureCache_ColorSamples == 0 ||
+ std::max(texture_size, palette_size) <= (u32)g_ActiveConfig.iSafeTextureCache_ColorSamples * 8)
+ {
+ iter_range = textures_by_hash.equal_range(full_hash);
+ iter = iter_range.first;
+ while (iter != iter_range.second)
+ {
+ TCacheEntryBase* entry = iter->second;
+ // All parameters, except the address, need to match here
+ if (entry->format == full_format && entry->native_levels >= tex_levels &&
+ entry->native_width == nativeW && entry->native_height == nativeH)
+ {
+ return ReturnEntry(stage, entry);
+ }
+ ++iter;
+ }
+ }
+
+ // If at least one entry was not used for the same frame, overwrite the oldest one
+ if (temp_frameCount != 0x7fffffff)
+ {
+ // pool this texture and make a new one later
+ RemoveTextureFromCache(oldest_entry);
+ }
+
+ std::shared_ptr<HiresTexture> hires_tex;
+ if (g_ActiveConfig.bHiresTextures)
+ {
+ hires_tex = HiresTexture::Search(
+ src_data, texture_size,
+ &texMem[tlutaddr], palette_size,
+ width, height,
+ texformat, use_mipmaps
+ );
+
+ if (hires_tex)
+ {
+ auto& l = hires_tex->m_levels[0];
+ if (l.width != width || l.height != height)
+ {
+ width = l.width;
+ height = l.height;
+ }
+ expandedWidth = l.width;
+ expandedHeight = l.height;
+ CheckTempSize(l.data_size);
+ memcpy(temp, l.data, l.data_size);
+ }
+ }
+
+ if (!hires_tex)
+ {
+ if (!(texformat == GX_TF_RGBA8 && from_tmem))
+ {
+ const u8* tlut = &texMem[tlutaddr];
+ TexDecoder_Decode(temp, src_data, expandedWidth, expandedHeight, texformat, tlut, (TlutFormat) tlutfmt);
+ }
+ else
+ {
+ u8* src_data_gb = &texMem[bpmem.tex[stage / 4].texImage2[stage % 4].tmem_odd * TMEM_LINE_SIZE];
+ TexDecoder_DecodeRGBA8FromTmem(temp, src_data, src_data_gb, expandedWidth, expandedHeight);
+ }
+ }
+
+ // how many levels the allocated texture shall have
+ const u32 texLevels = hires_tex ? (u32)hires_tex->m_levels.size() : tex_levels;
+
+ // create the entry/texture
+ TCacheEntryConfig config;
+ config.width = width;
+ config.height = height;
+ config.levels = texLevels;
+
+ TCacheEntryBase* entry = AllocateTexture(config);
+ GFX_DEBUGGER_PAUSE_AT(NEXT_NEW_TEXTURE, true);
+
+ textures_by_address.insert(TexCache::value_type((u64)address, entry));
+ if (g_ActiveConfig.iSafeTextureCache_ColorSamples == 0 ||
+ std::max(texture_size, palette_size) <= (u32)g_ActiveConfig.iSafeTextureCache_ColorSamples * 8)
+ {
+ entry->textures_by_hash_iter = textures_by_hash.insert(TexCache::value_type(full_hash, entry));
+ }
+
+ entry->SetGeneralParameters(address, texture_size, full_format);
+ entry->SetDimensions(nativeW, nativeH, tex_levels);
+ entry->hash = full_hash;
+ entry->is_efb_copy = false;
+ entry->is_custom_tex = hires_tex != nullptr;
+
+ // load texture
+ entry->Load(width, height, expandedWidth, 0);
+
+ std::string basename = "";
+ if (g_ActiveConfig.bDumpTextures && !hires_tex)
+ {
+ basename = HiresTexture::GenBaseName(
+ src_data, texture_size,
+ &texMem[tlutaddr], palette_size,
+ width, height,
+ texformat, use_mipmaps,
+ true
+ );
+ DumpTexture(entry, basename, 0);
+ }
+
+ if (hires_tex)
+ {
+ for (u32 level = 1; level != texLevels; ++level)
+ {
+ auto& l = hires_tex->m_levels[level];
+ CheckTempSize(l.data_size);
+ memcpy(temp, l.data, l.data_size);
+ entry->Load(l.width, l.height, l.width, level);
+ }
+ }
+ else
+ {
+ // load mips - TODO: Loading mipmaps from tmem is untested!
+ src_data += texture_size;
+
+ const u8* ptr_even = nullptr;
+ const u8* ptr_odd = nullptr;
+ if (from_tmem)
+ {
+ ptr_even = &texMem[bpmem.tex[stage / 4].texImage1[stage % 4].tmem_even * TMEM_LINE_SIZE + texture_size];
+ ptr_odd = &texMem[bpmem.tex[stage / 4].texImage2[stage % 4].tmem_odd * TMEM_LINE_SIZE];
+ }
+
+ for (u32 level = 1; level != texLevels; ++level)
+ {
+ const u32 mip_width = CalculateLevelSize(width, level);
+ const u32 mip_height = CalculateLevelSize(height, level);
+ const u32 expanded_mip_width = (mip_width + bsw) & (~bsw);
+ const u32 expanded_mip_height = (mip_height + bsh) & (~bsh);
+
+ const u8*& mip_src_data = from_tmem
+ ? ((level % 2) ? ptr_odd : ptr_even)
+ : src_data;
+ const u8* tlut = &texMem[tlutaddr];
+ TexDecoder_Decode(temp, mip_src_data, expanded_mip_width, expanded_mip_height, texformat, tlut, (TlutFormat)tlutfmt);
+ mip_src_data += TexDecoder_GetTextureSizeInBytes(expanded_mip_width, expanded_mip_height, texformat);
+
+ entry->Load(mip_width, mip_height, expanded_mip_width, level);
+
+ if (g_ActiveConfig.bDumpTextures)
+ DumpTexture(entry, basename, level);
+ }
+ }
+
+ INCSTAT(stats.numTexturesUploaded);
+ SETSTAT(stats.numTexturesAlive, textures_by_address.size());
+
+ return ReturnEntry(stage, entry);
+}
+
+void TextureCache::CopyRenderTargetToTexture(u32 dstAddr, unsigned int dstFormat, PEControl::PixelFormat srcFormat,
+ const EFBRectangle& srcRect, bool isIntensity, bool scaleByHalf)
+{
+ // Emulation methods:
+ //
+ // - EFB to RAM:
+ // Encodes the requested EFB data at its native resolution to the emulated RAM using shaders.
+ // Load() decodes the data from there again (using TextureDecoder) if the EFB copy is being used as a texture again.
+ // Advantage: CPU can read data from the EFB copy and we don't lose any important updates to the texture
+ // Disadvantage: Encoding+decoding steps often are redundant because only some games read or modify EFB copies before using them as textures.
+ //
+ // - EFB to texture:
+ // Copies the requested EFB data to a texture object in VRAM, performing any color conversion using shaders.
+ // Advantage: Works for many games, since in most cases EFB copies aren't read or modified at all before being used as a texture again.
+ // Since we don't do any further encoding or decoding here, this method is much faster.
+ // It also allows enhancing the visual quality by doing scaled EFB copies.
+ //
+ // - Hybrid EFB copies:
+ // 1a) Whenever this function gets called, encode the requested EFB data to RAM (like EFB to RAM)
+ // 1b) Set type to TCET_EC_DYNAMIC for all texture cache entries in the destination address range.
+ // If EFB copy caching is enabled, further checks will (try to) prevent redundant EFB copies.
+ // 2) Check if a texture cache entry for the specified dstAddr already exists (i.e. if an EFB copy was triggered to that address before):
+ // 2a) Entry doesn't exist:
+ // - Also copy the requested EFB data to a texture object in VRAM (like EFB to texture)
+ // - Create a texture cache entry for the target (type = TCET_EC_VRAM)
+ // - Store a hash of the encoded RAM data in the texcache entry.
+ // 2b) Entry exists AND type is TCET_EC_VRAM:
+ // - Like case 2a, but reuse the old texcache entry instead of creating a new one.
+ // 2c) Entry exists AND type is TCET_EC_DYNAMIC:
+ // - Only encode the texture to RAM (like EFB to RAM) and store a hash of the encoded data in the existing texcache entry.
+ // - Do NOT copy the requested EFB data to a VRAM object. Reason: the texture is dynamic, i.e. the CPU is modifying it. Storing a VRAM copy is useless, because we'd always end up deleting it and reloading the data from RAM anyway.
+ // 3) If the EFB copy gets used as a texture, compare the source RAM hash with the hash you stored when encoding the EFB data to RAM.
+ // 3a) If the two hashes match AND type is TCET_EC_VRAM, reuse the VRAM copy you created
+ // 3b) If the two hashes differ AND type is TCET_EC_VRAM, screw your existing VRAM copy. Set type to TCET_EC_DYNAMIC.
+ // Redecode the source RAM data to a VRAM object. The entry basically behaves like a normal texture now.
+ // 3c) If type is TCET_EC_DYNAMIC, treat the EFB copy like a normal texture.
+ // Advantage: Non-dynamic EFB copies can be visually enhanced like with EFB to texture.
+ // Compatibility is as good as EFB to RAM.
+ // Disadvantage: Slower than EFB to texture and often even slower than EFB to RAM.
+ // EFB copy cache depends on accurate texture hashing being enabled. However, with accurate hashing you end up being as slow as without a copy cache anyway.
+ //
+ // Disadvantage of all methods: Calling this function requires the GPU to perform a pipeline flush which stalls any further CPU processing.
+ //
+ // For historical reasons, Dolphin doesn't actually implement "pure" EFB to RAM emulation, but only EFB to texture and hybrid EFB copies.
+
+ float colmat[28] = {0};
+ float *const fConstAdd = colmat + 16;
+ float *const ColorMask = colmat + 20;
+ ColorMask[0] = ColorMask[1] = ColorMask[2] = ColorMask[3] = 255.0f;
+ ColorMask[4] = ColorMask[5] = ColorMask[6] = ColorMask[7] = 1.0f / 255.0f;
+ unsigned int cbufid = -1;
+ bool efbHasAlpha = bpmem.zcontrol.pixel_format == PEControl::RGBA6_Z24;
+
+ if (srcFormat == PEControl::Z24)
+ {
+ switch (dstFormat)
+ {
+ case 0: // Z4
+ colmat[3] = colmat[7] = colmat[11] = colmat[15] = 1.0f;
+ cbufid = 0;
+ break;
+ case 1: // Z8
+ case 8: // Z8
+ colmat[0] = colmat[4] = colmat[8] = colmat[12] = 1.0f;
+ cbufid = 1;
+ break;
+
+ case 3: // Z16
+ colmat[1] = colmat[5] = colmat[9] = colmat[12] = 1.0f;
+ cbufid = 2;
+ break;
+
+ case 11: // Z16 (reverse order)
+ colmat[0] = colmat[4] = colmat[8] = colmat[13] = 1.0f;
+ cbufid = 3;
+ break;
+
+ case 6: // Z24X8
+ colmat[0] = colmat[5] = colmat[10] = 1.0f;
+ cbufid = 4;
+ break;
+
+ case 9: // Z8M
+ colmat[1] = colmat[5] = colmat[9] = colmat[13] = 1.0f;
+ cbufid = 5;
+ break;
+
+ case 10: // Z8L
+ colmat[2] = colmat[6] = colmat[10] = colmat[14] = 1.0f;
+ cbufid = 6;
+ break;
+
+ case 12: // Z16L - copy lower 16 depth bits
+ // expected to be used as an IA8 texture (upper 8 bits stored as intensity, lower 8 bits stored as alpha)
+ // Used e.g. in Zelda: Skyward Sword
+ colmat[1] = colmat[5] = colmat[9] = colmat[14] = 1.0f;
+ cbufid = 7;
+ break;
+
+ default:
+ ERROR_LOG(VIDEO, "Unknown copy zbuf format: 0x%x", dstFormat);
+ colmat[2] = colmat[5] = colmat[8] = 1.0f;
+ cbufid = 8;
+ break;
+ }
+ }
+ else if (isIntensity)
+ {
+ fConstAdd[0] = fConstAdd[1] = fConstAdd[2] = 16.0f / 255.0f;
+ switch (dstFormat)
+ {
+ case 0: // I4
+ case 1: // I8
+ case 2: // IA4
+ case 3: // IA8
+ case 8: // I8
+ // TODO - verify these coefficients
+ colmat[0] = 0.257f; colmat[1] = 0.504f; colmat[2] = 0.098f;
+ colmat[4] = 0.257f; colmat[5] = 0.504f; colmat[6] = 0.098f;
+ colmat[8] = 0.257f; colmat[9] = 0.504f; colmat[10] = 0.098f;
+
+ if (dstFormat < 2 || dstFormat == 8)
+ {
+ colmat[12] = 0.257f; colmat[13] = 0.504f; colmat[14] = 0.098f;
+ fConstAdd[3] = 16.0f / 255.0f;
+ if (dstFormat == 0)
+ {
+ ColorMask[0] = ColorMask[1] = ColorMask[2] = 15.0f;
+ ColorMask[4] = ColorMask[5] = ColorMask[6] = 1.0f / 15.0f;
+ cbufid = 9;
+ }
+ else
+ {
+ cbufid = 10;
+ }
+ }
+ else// alpha
+ {
+ colmat[15] = 1;
+ if (dstFormat == 2)
+ {
+ ColorMask[0] = ColorMask[1] = ColorMask[2] = ColorMask[3] = 15.0f;
+ ColorMask[4] = ColorMask[5] = ColorMask[6] = ColorMask[7] = 1.0f / 15.0f;
+ cbufid = 11;
+ }
+ else
+ {
+ cbufid = 12;
+ }
+
+ }
+ break;
+
+ default:
+ ERROR_LOG(VIDEO, "Unknown copy intensity format: 0x%x", dstFormat);
+ colmat[0] = colmat[5] = colmat[10] = colmat[15] = 1.0f;
+ cbufid = 13;
+ break;
+ }
+ }
+ else
+ {
+ switch (dstFormat)
+ {
+ case 0: // R4
+ colmat[0] = colmat[4] = colmat[8] = colmat[12] = 1;
+ ColorMask[0] = 15.0f;
+ ColorMask[4] = 1.0f / 15.0f;
+ cbufid = 14;
+ break;
+ case 1: // R8
+ case 8: // R8
+ colmat[0] = colmat[4] = colmat[8] = colmat[12] = 1;
+ cbufid = 15;
+ break;
+
+ case 2: // RA4
+ colmat[0] = colmat[4] = colmat[8] = colmat[15] = 1.0f;
+ ColorMask[0] = ColorMask[3] = 15.0f;
+ ColorMask[4] = ColorMask[7] = 1.0f / 15.0f;
+
+ cbufid = 16;
+ if (!efbHasAlpha)
+ {
+ ColorMask[3] = 0.0f;
+ fConstAdd[3] = 1.0f;
+ cbufid = 17;
+ }
+ break;
+ case 3: // RA8
+ colmat[0] = colmat[4] = colmat[8] = colmat[15] = 1.0f;
+
+ cbufid = 18;
+ if (!efbHasAlpha)
+ {
+ ColorMask[3] = 0.0f;
+ fConstAdd[3] = 1.0f;
+ cbufid = 19;
+ }
+ break;
+
+ case 7: // A8
+ colmat[3] = colmat[7] = colmat[11] = colmat[15] = 1.0f;
+
+ cbufid = 20;
+ if (!efbHasAlpha)
+ {
+ ColorMask[3] = 0.0f;
+ fConstAdd[0] = 1.0f;
+ fConstAdd[1] = 1.0f;
+ fConstAdd[2] = 1.0f;
+ fConstAdd[3] = 1.0f;
+ cbufid = 21;
+ }
+ break;
+
+ case 9: // G8
+ colmat[1] = colmat[5] = colmat[9] = colmat[13] = 1.0f;
+ cbufid = 22;
+ break;
+ case 10: // B8
+ colmat[2] = colmat[6] = colmat[10] = colmat[14] = 1.0f;
+ cbufid = 23;
+ break;
+
+ case 11: // RG8
+ colmat[0] = colmat[4] = colmat[8] = colmat[13] = 1.0f;
+ cbufid = 24;
+ break;
+
+ case 12: // GB8
+ colmat[1] = colmat[5] = colmat[9] = colmat[14] = 1.0f;
+ cbufid = 25;
+ break;
+
+ case 4: // RGB565
+ colmat[0] = colmat[5] = colmat[10] = 1.0f;
+ ColorMask[0] = ColorMask[2] = 31.0f;
+ ColorMask[4] = ColorMask[6] = 1.0f / 31.0f;
+ ColorMask[1] = 63.0f;
+ ColorMask[5] = 1.0f / 63.0f;
+ fConstAdd[3] = 1.0f; // set alpha to 1
+ cbufid = 26;
+ break;
+
+ case 5: // RGB5A3
+ colmat[0] = colmat[5] = colmat[10] = colmat[15] = 1.0f;
+ ColorMask[0] = ColorMask[1] = ColorMask[2] = 31.0f;
+ ColorMask[4] = ColorMask[5] = ColorMask[6] = 1.0f / 31.0f;
+ ColorMask[3] = 7.0f;
+ ColorMask[7] = 1.0f / 7.0f;
+
+ cbufid = 27;
+ if (!efbHasAlpha)
+ {
+ ColorMask[3] = 0.0f;
+ fConstAdd[3] = 1.0f;
+ cbufid = 28;
+ }
+ break;
+ case 6: // RGBA8
+ colmat[0] = colmat[5] = colmat[10] = colmat[15] = 1.0f;
+
+ cbufid = 29;
+ if (!efbHasAlpha)
+ {
+ ColorMask[3] = 0.0f;
+ fConstAdd[3] = 1.0f;
+ cbufid = 30;
+ }
+ break;
+
+ default:
+ ERROR_LOG(VIDEO, "Unknown copy color format: 0x%x", dstFormat);
+ colmat[0] = colmat[5] = colmat[10] = colmat[15] = 1.0f;
+ cbufid = 31;
+ break;
+ }
+ }
+
+ const unsigned int tex_w = scaleByHalf ? srcRect.GetWidth() / 2 : srcRect.GetWidth();
+ const unsigned int tex_h = scaleByHalf ? srcRect.GetHeight() / 2 : srcRect.GetHeight();
+
+ unsigned int scaled_tex_w = g_ActiveConfig.bCopyEFBScaled ? Renderer::EFBToScaledX(tex_w) : tex_w;
+ unsigned int scaled_tex_h = g_ActiveConfig.bCopyEFBScaled ? Renderer::EFBToScaledY(tex_h) : tex_h;
+
+ // remove all texture cache entries at dstAddr
+ std::pair<TexCache::iterator, TexCache::iterator> iter_range = textures_by_address.equal_range((u64)dstAddr);
+ TexCache::iterator iter = iter_range.first;
+ while (iter != iter_range.second)
+ {
+ iter = RemoveTextureFromCache(iter);
+ }
+
+ // create the texture
+ TCacheEntryConfig config;
+ config.rendertarget = true;
+ config.width = scaled_tex_w;
+ config.height = scaled_tex_h;
+ config.layers = FramebufferManagerBase::GetEFBLayers();
+
+ TCacheEntryBase* entry = AllocateTexture(config);
+
+ // TODO: Using the wrong dstFormat, dumb...
+ entry->SetGeneralParameters(dstAddr, 0, dstFormat);
+ entry->SetDimensions(tex_w, tex_h, 1);
+ entry->SetHashes(TEXHASH_INVALID);
+
+ entry->frameCount = FRAMECOUNT_INVALID;
+ entry->is_efb_copy = true;
+ entry->is_custom_tex = false;
+
+ entry->FromRenderTarget(dstAddr, dstFormat, srcFormat, srcRect, isIntensity, scaleByHalf, cbufid, colmat);
+
+ if (g_ActiveConfig.bDumpEFBTarget)
+ {
+ static int count = 0;
+ entry->Save(StringFromFormat("%sefb_frame_%i.png", File::GetUserPath(D_DUMPTEXTURES_IDX).c_str(),
+ count++), 0);
+ }
+
+ textures_by_address.insert(TexCache::value_type((u64)dstAddr, entry));
+}
+
+TextureCache::TCacheEntryBase* TextureCache::AllocateTexture(const TCacheEntryConfig& config)
+{
+ TexPool::iterator iter = texture_pool.find(config);
+ TextureCache::TCacheEntryBase* entry;
+ if (iter != texture_pool.end())
+ {
+ entry = iter->second;
+ texture_pool.erase(iter);
+ }
+ else
+ {
+ entry = g_texture_cache->CreateTexture(config);
+ INCSTAT(stats.numTexturesCreated);
+ }
+
+ entry->textures_by_hash_iter = textures_by_address.end();
+ return entry;
+}
+
+TextureCache::TexCache::iterator TextureCache::RemoveTextureFromCache(TexCache::iterator iter)
+{
+ if (iter->second->textures_by_hash_iter != textures_by_address.end())
+ {
+ textures_by_hash.erase(iter->second->textures_by_hash_iter);
+ iter->second->textures_by_hash_iter = textures_by_address.end();
+ }
+
+ FreeTexture(iter->second);
+ return textures_by_address.erase(iter);
+}
+
+void TextureCache::FreeTexture(TCacheEntryBase* entry)
+{
+ entry->frameCount = FRAMECOUNT_INVALID;
+ texture_pool.insert(TexPool::value_type(entry->config, entry));
+}