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| author | Stenzek <stenzek@gmail.com> | 2019-02-28 20:35:48 +1000 |
|---|---|---|
| committer | Stenzek <stenzek@gmail.com> | 2019-02-28 20:43:50 +1000 |
| commit | 8192c0dd48c9dd5afe835ebc94ed45e477c3b12e (patch) | |
| tree | 701b3fa58835b5b59895fa2fff562510fa572b45 /Source/Core/VideoCommon/TextureCacheBase.cpp | |
| parent | 21d81f99ff9d51cb1dd845260e8655753bf0db4b (diff) | |
TextureConversionShader: Fix XFB decoding shader for D3D
D3D has no mix() equivalent with a bool parameter. Compilers should be
able to optimize the ternary into a select anyway.
Diffstat (limited to 'Source/Core/VideoCommon/TextureCacheBase.cpp')
0 files changed, 0 insertions, 0 deletions
