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authorFiora <fioraaeterna@gmail.com>2015-01-04 04:20:59 -0800
committerFiora <fioraaeterna@gmail.com>2015-01-10 14:14:43 -0800
commit82370044482e4b23f6d2a1227ff9bdde46ca141d (patch)
tree46366e9ef3fb908e2acd92b599f1537140f8e30b /Source/Core/VideoCommon/TextureCacheBase.cpp
parente32d63c43d7b03ec5137d3764ce9eb9309805809 (diff)
JIT: optimize for the common case of unquantized psq_l/st
Optimistically assume used GQRs are 0 in blocks that only use one GQR, and bail at the start of the block and recompile if that assumption fails. Many games use almost entirely unquantized stores (e.g. Rebel Strike, Sonic Colors), so this will likely be a big performance improvement across the board for games with heavy use of paired singles.
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