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authorJMC47 <JMC4789@gmail.com>2022-07-23 01:57:35 -0400
committerGitHub <noreply@github.com>2022-07-23 01:57:35 -0400
commit89c4fdeeea69056a8f2441f6e0e0662ba1e6a7b8 (patch)
tree3fa6ef316f6ec72fc0f8622d7ebda2d544382e00 /Source/Core/VideoCommon/TextureCacheBase.cpp
parentdf399b0995febe451ecf231c9bfb68b73d51e3bb (diff)
parent6559c6b8ee8d35694282f3dcfaf09f96f73874db (diff)
Merge pull request #10754 from tellowkrinkle/Metal
VideoBackends: Add Metal backend
Diffstat (limited to 'Source/Core/VideoCommon/TextureCacheBase.cpp')
-rw-r--r--Source/Core/VideoCommon/TextureCacheBase.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/Source/Core/VideoCommon/TextureCacheBase.cpp b/Source/Core/VideoCommon/TextureCacheBase.cpp
index 2f896027ad..07bbe0aa2e 100644
--- a/Source/Core/VideoCommon/TextureCacheBase.cpp
+++ b/Source/Core/VideoCommon/TextureCacheBase.cpp
@@ -2924,7 +2924,8 @@ bool TextureCacheBase::DecodeTextureOnGPU(TCacheEntry* entry, u32 dst_level, con
auto dispatch_groups =
TextureConversionShaderTiled::GetDispatchCount(info, aligned_width, aligned_height);
- g_renderer->DispatchComputeShader(shader, dispatch_groups.first, dispatch_groups.second, 1);
+ g_renderer->DispatchComputeShader(shader, info->group_size_x, info->group_size_y, 1,
+ dispatch_groups.first, dispatch_groups.second, 1);
// Copy from decoding texture -> final texture
// This is because we don't want to have to create compute view for every layer