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authorLillyJadeKatrin <lilly.kitty.1988@gmail.com>2023-10-20 08:35:41 -0400
committerLillyJadeKatrin <lilly.kitty.1988@gmail.com>2023-12-06 08:21:06 -0500
commit8fbc5960e7b14babe5eaa113e59814451c1486c6 (patch)
treee5709fa365acf7835590b46400ad026bdde4d7bb /Source/Core/VideoCommon/TextureCacheBase.cpp
parentb4276049fc4a69c1dd7b1436ad2610d2db4fcd75 (diff)
Handle Achievement Un/Primed Events
When an achievement is "primed", a challenge is active, for example completing a portion of the game in under a time limit or without taking damage or using certain items. This is stored in a map in the Achievement Manager (and removed when the achievement is unprimed) so a later commit can display it on screen.
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