summaryrefslogtreecommitdiff
path: root/Source/Core/VideoCommon/TextureCacheBase.cpp
diff options
context:
space:
mode:
authorJosJuice <josjuice@gmail.com>2026-04-02 11:06:28 +0200
committerJosJuice <josjuice@gmail.com>2026-04-02 11:06:28 +0200
commit904ed4b78560d12bc26c4459d3d200cbae899979 (patch)
tree6c86e59869a638dc2680607f300a939ed5ba157c /Source/Core/VideoCommon/TextureCacheBase.cpp
parente20f52ce7c36ba501b38b4610c9bd2c32aae869d (diff)
Jit64: Use dcbz slow path with accurate dcache
Jit64::dcbz's fast path bypasses the dcache, so we shouldn't use it if accurate dcache is turned on. This fixes the graphical corruption that would occur in Mario Kart Wii's menu FMVs with accurate dcache. JitArm64 never had this problem, because it implements dcbz in a different way. It calls EmitBackpatchRoutine, which already has a check for accurate dcache.
Diffstat (limited to 'Source/Core/VideoCommon/TextureCacheBase.cpp')
0 files changed, 0 insertions, 0 deletions