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| author | JMC47 <JMC4789@gmail.com> | 2022-12-09 01:13:42 -0500 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2022-12-09 01:13:42 -0500 |
| commit | d250e69ddff41db2910f38e741cf3f57d07b362c (patch) | |
| tree | ef1fe420b8ef32ccbcacd44197ce0ab42bd9059d /Source/Core/VideoCommon/TextureCacheBase.cpp | |
| parent | abf08b586999910a7fad7cc2fd07dcbd266832a5 (diff) | |
| parent | 1d199f466443b6aba7906b1fd4dfd95e87bfada8 (diff) | |
Merge pull request #11276 from AdmiralCurtiss/texture-filter-options
Core: Add option to force linear texture filtering.
Diffstat (limited to 'Source/Core/VideoCommon/TextureCacheBase.cpp')
| -rw-r--r-- | Source/Core/VideoCommon/TextureCacheBase.cpp | 8 |
1 files changed, 7 insertions, 1 deletions
diff --git a/Source/Core/VideoCommon/TextureCacheBase.cpp b/Source/Core/VideoCommon/TextureCacheBase.cpp index f5dbb6b3fc..e6fa4f6fbe 100644 --- a/Source/Core/VideoCommon/TextureCacheBase.cpp +++ b/Source/Core/VideoCommon/TextureCacheBase.cpp @@ -1001,7 +1001,13 @@ static void SetSamplerState(u32 index, float custom_tex_scale, bool custom_tex, state.Generate(bpmem, index); // Force texture filtering config option. - if (g_ActiveConfig.bForceFiltering) + if (g_ActiveConfig.texture_filtering_mode == TextureFilteringMode::Nearest) + { + state.tm0.min_filter = FilterMode::Near; + state.tm0.mag_filter = FilterMode::Near; + state.tm0.mipmap_filter = FilterMode::Near; + } + else if (g_ActiveConfig.texture_filtering_mode == TextureFilteringMode::Linear) { state.tm0.min_filter = FilterMode::Linear; state.tm0.mag_filter = FilterMode::Linear; |
