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| author | Stenzek <stenzek@gmail.com> | 2017-07-31 23:21:38 +1000 |
|---|---|---|
| committer | Stenzek <stenzek@gmail.com> | 2017-07-31 23:21:38 +1000 |
| commit | d62dcd397d500d7b83b0994dadc189cae766361d (patch) | |
| tree | e731f1f5193490405140afe7ba88030378e1a753 /Source/Core/VideoCommon/TextureCacheBase.cpp | |
| parent | ed331918f0f7a8836cda9f34df4a7ef86cd55e0d (diff) | |
VideoConfig: Drop force vertex/pixel ubershader settings
This was mainly included for debugging, but could end up being confusing
for users, as well as polluting the GL program cache with a mix of uber
and specialized shaders if the option was changed.
Diffstat (limited to 'Source/Core/VideoCommon/TextureCacheBase.cpp')
0 files changed, 0 insertions, 0 deletions
