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authorLillyJadeKatrin <lilly.kitty.1988@gmail.com>2024-05-13 00:15:21 -0400
committerLillyJadeKatrin <lilly.kitty.1988@gmail.com>2024-05-23 10:41:45 -0400
commitdc8f3f6eaea51d054be6007713959426763b611d (patch)
treeec797d12dbed263f9d9a189e3a3c982d36854a10 /Source/Core/VideoCommon/TextureCacheBase.cpp
parent75465f00ccf8694bbae37fccb106a7aaf233e3ac (diff)
Refactored Achievement Badges into Texture Layers
Achievement badges/icons are refactored into the type CustomTextureData::ArraySlice::Level as that is the data type images loaded from the filesystem will be. This includes everything that uses the badges in the Qt UI and OnScreenDisplay, and similarly removes the OSD::Icon type because Level already contains that information.
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