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| author | TryTwo <taolas@gmail.com> | 2023-11-16 10:41:53 -0700 |
|---|---|---|
| committer | TryTwo <taolas@gmail.com> | 2023-11-16 10:41:53 -0700 |
| commit | df8c0d2b39319057a9f611b4490f5749387052d1 (patch) | |
| tree | 92da93fd8e8d6ade1ca09044551ce6ed5a8003b3 /Source/Core/VideoCommon/TextureCacheBase.cpp | |
| parent | ec69ed21733f25d11c3ebb34ff96814964515761 (diff) | |
Core::GetState() bugfix: remove forced incorrect state on frame advance.
This was implemented to prevent UI flickering due to the state rapidly switching between pause/play. Recently, it has been causing issues with debugger windows, which update during frame advance.
Diffstat (limited to 'Source/Core/VideoCommon/TextureCacheBase.cpp')
0 files changed, 0 insertions, 0 deletions
