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| author | comex <comexk@gmail.com> | 2014-11-15 22:00:40 -0500 |
|---|---|---|
| committer | comex <comexk@gmail.com> | 2014-11-25 00:27:13 -0500 |
| commit | e631f68c1b2b0a8391fd47190abdc409a261b88a (patch) | |
| tree | 7a98d08832aa362a788464cc3f7747e1fc8e59cd /Source/Core/VideoCommon/TextureCacheBase.cpp | |
| parent | aae234c5d7a19cfec9bdedc07e3914f942a91b59 (diff) | |
Switch from deprecated Carbon idle tickling to Cocoa power assertions.
Also, this avoids keeping the system awake if a game is not being
played.
Frankly, I don't know what the point of precisely tracking these things
is, but that's how the API works. Feel free to add analogous
functionality on other platforms.
Diffstat (limited to 'Source/Core/VideoCommon/TextureCacheBase.cpp')
0 files changed, 0 insertions, 0 deletions
