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authoriwubcode <iwubcode@users.noreply.github.com>2017-04-22 23:44:34 -0500
committeriwubcode <iwubcode@users.noreply.github.com>2017-06-13 00:41:51 -0500
commit2cdc93f4ab690279df064832d4c9688741556f0c (patch)
treedbbb654faab47eda473e3f3d617989b82ee5d3ff /Source/Core/VideoCommon/TextureConfig.cpp
parent77c0539b5ed87ddfdb0d0c53e8db0172254ac13e (diff)
Video Backends: Split texture cache code out into separate files, introduce 'AbstractTexture'
Diffstat (limited to 'Source/Core/VideoCommon/TextureConfig.cpp')
-rw-r--r--Source/Core/VideoCommon/TextureConfig.cpp18
1 files changed, 18 insertions, 0 deletions
diff --git a/Source/Core/VideoCommon/TextureConfig.cpp b/Source/Core/VideoCommon/TextureConfig.cpp
new file mode 100644
index 0000000000..7a6930c798
--- /dev/null
+++ b/Source/Core/VideoCommon/TextureConfig.cpp
@@ -0,0 +1,18 @@
+// Copyright 2017 Dolphin Emulator Project
+// Licensed under GPLv2+
+// Refer to the license.txt file included.
+
+#include "VideoCommon/TextureConfig.h"
+
+#include <tuple>
+
+bool TextureConfig::operator==(const TextureConfig& o) const
+{
+ return std::tie(width, height, levels, layers, format, rendertarget) ==
+ std::tie(o.width, o.height, o.levels, o.layers, o.format, o.rendertarget);
+}
+
+MathUtil::Rectangle<int> TextureConfig::GetRect() const
+{
+ return {0, 0, static_cast<int>(width), static_cast<int>(height)};
+}