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authoriwubcode <iwubcode@users.noreply.github.com>2023-12-09 19:00:11 -0600
committeriwubcode <iwubcode@users.noreply.github.com>2023-12-15 11:06:02 -0600
commit12dd15c8ddb587e2f76351b59e0097940061485b (patch)
tree0a0ba100b4b60b208ee5dfbeceeb73d6d990bb90 /Source/Core/VideoCommon/TextureConfig.h
parent370474a7cbec12c9647b155f9d7cc4409c438df8 (diff)
VideoBackends / VideoCommon: add type enum to dictate whether a texture is a 2D texture, a texture array, or a cube map; support 2D texture type across backends
Co-authored-by: TellowKrinkle <tellowkrinkle@gmail.com>
Diffstat (limited to 'Source/Core/VideoCommon/TextureConfig.h')
-rw-r--r--Source/Core/VideoCommon/TextureConfig.h14
1 files changed, 10 insertions, 4 deletions
diff --git a/Source/Core/VideoCommon/TextureConfig.h b/Source/Core/VideoCommon/TextureConfig.h
index 75d7387f17..462b3dddff 100644
--- a/Source/Core/VideoCommon/TextureConfig.h
+++ b/Source/Core/VideoCommon/TextureConfig.h
@@ -39,16 +39,22 @@ enum AbstractTextureFlag : u32
{
AbstractTextureFlag_RenderTarget = (1 << 0), // Texture is used as a framebuffer.
AbstractTextureFlag_ComputeImage = (1 << 1), // Texture is used as a compute image.
- AbstractTextureFlag_CubeMap = (1 << 2), // Texture is used as a cube map.
+};
+
+enum class AbstractTextureType
+{
+ Texture_2DArray, // Used as a 2D texture array
+ Texture_2D, // Used as a normal 2D texture
+ Texture_CubeMap, // Used as a cube map texture
};
struct TextureConfig
{
constexpr TextureConfig() = default;
constexpr TextureConfig(u32 width_, u32 height_, u32 levels_, u32 layers_, u32 samples_,
- AbstractTextureFormat format_, u32 flags_)
+ AbstractTextureFormat format_, u32 flags_, AbstractTextureType type_)
: width(width_), height(height_), levels(levels_), layers(layers_), samples(samples_),
- format(format_), flags(flags_)
+ format(format_), flags(flags_), type(type_)
{
}
@@ -62,7 +68,6 @@ struct TextureConfig
bool IsMultisampled() const { return samples > 1; }
bool IsRenderTarget() const { return (flags & AbstractTextureFlag_RenderTarget) != 0; }
bool IsComputeImage() const { return (flags & AbstractTextureFlag_ComputeImage) != 0; }
- bool IsCubeMap() const { return (flags & AbstractTextureFlag_CubeMap) != 0; }
u32 width = 0;
u32 height = 0;
@@ -71,6 +76,7 @@ struct TextureConfig
u32 samples = 1;
AbstractTextureFormat format = AbstractTextureFormat::RGBA8;
u32 flags = 0;
+ AbstractTextureType type = AbstractTextureType::Texture_2DArray;
};
namespace std