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authorAnthony <Helios747@users.noreply.github.com>2017-11-21 20:17:18 -0800
committerGitHub <noreply@github.com>2017-11-21 20:17:18 -0800
commit066471be076994ea8538d13e8d6979609193a2de (patch)
tree6be0e38fd495292ee5f5d63471732164254cccac /Source/Core/VideoCommon/TextureConversionShader.cpp
parentf2f50d4fe5e0f97d36d6d132f40516ad6174601f (diff)
parentefb97598629b96378edd783af82936185d8a99ce (diff)
Merge pull request #4601 from stenzek/celdamage-lighting
ShaderGen: Always calculate lighting for both color channels
Diffstat (limited to 'Source/Core/VideoCommon/TextureConversionShader.cpp')
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