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authorStenzek <stenzek@gmail.com>2016-02-22 00:09:07 +1000
committerStenzek <stenzek@gmail.com>2016-02-22 00:09:07 +1000
commit1ce38a136d4fbba12c0defbe6bb426bd26fd17ef (patch)
treef29feebb8ae69a268429da8ae12b14b617e5148a /Source/Core/VideoCommon/TextureConversionShader.cpp
parentbd148e911bdad501032d021bc5a575e3b2d0bfa4 (diff)
TextureConversionShader: Invert depth for Z24 encoder with D3D
Diffstat (limited to 'Source/Core/VideoCommon/TextureConversionShader.cpp')
-rw-r--r--Source/Core/VideoCommon/TextureConversionShader.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/Source/Core/VideoCommon/TextureConversionShader.cpp b/Source/Core/VideoCommon/TextureConversionShader.cpp
index 7cb8e90135..0358fb0075 100644
--- a/Source/Core/VideoCommon/TextureConversionShader.cpp
+++ b/Source/Core/VideoCommon/TextureConversionShader.cpp
@@ -557,8 +557,8 @@ static void WriteZ24Encoder(char*& p, API_TYPE ApiType)
WRITE(p, " float3 expanded0;\n");
WRITE(p, " float3 expanded1;\n");
- WriteSampleColor(p, "r", "depth0", 0, ApiType);
- WriteSampleColor(p, "r", "depth1", 1, ApiType);
+ WriteSampleColor(p, "r", "depth0", 0, ApiType, true);
+ WriteSampleColor(p, "r", "depth1", 1, ApiType, true);
for (int i = 0; i < 2; i++)
{