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authorMarkus Wick <markus@selfnet.de>2015-08-17 15:01:27 +0200
committerMarkus Wick <markus@selfnet.de>2015-08-17 15:01:27 +0200
commit239ad678f15cd8f2e5eb44c186df8a59d36d32ae (patch)
treeea752257c35ca4952cd6ce8e25526236f7be9f13 /Source/Core/VideoCommon/TextureConversionShader.cpp
parent58b4b7edea0049c9c8eb394f6275f8a37323357d (diff)
parent7e266b080f30c16e409ca88d92c79be1ca16eb80 (diff)
Merge pull request #2855 from Armada651/revert-clamp
Revert "VideoCommon: Clamp integer conversions."
Diffstat (limited to 'Source/Core/VideoCommon/TextureConversionShader.cpp')
-rw-r--r--Source/Core/VideoCommon/TextureConversionShader.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/Source/Core/VideoCommon/TextureConversionShader.cpp b/Source/Core/VideoCommon/TextureConversionShader.cpp
index f93d465a16..2d8b7ef9c9 100644
--- a/Source/Core/VideoCommon/TextureConversionShader.cpp
+++ b/Source/Core/VideoCommon/TextureConversionShader.cpp
@@ -492,7 +492,7 @@ static void WriteZ16Encoder(char*& p,API_TYPE ApiType)
WriteSampleColor(p, "r", "depth", 0, ApiType);
if (ApiType == API_D3D) WRITE(p, "depth = 1.0f - depth;\n");
- WRITE(p, " depth = clamp(depth * 16777216.0, 0.0, float(0xFFFFFF));\n");
+ WRITE(p, " depth *= 16777216.0;\n");
WRITE(p, " expanded.r = floor(depth / (256.0 * 256.0));\n");
WRITE(p, " depth -= expanded.r * 256.0 * 256.0;\n");
WRITE(p, " expanded.g = floor(depth / 256.0);\n");
@@ -503,7 +503,7 @@ static void WriteZ16Encoder(char*& p,API_TYPE ApiType)
WriteSampleColor(p, "r", "depth", 1, ApiType);
if (ApiType == API_D3D) WRITE(p, "depth = 1.0f - depth;\n");
- WRITE(p, " depth = clamp(depth * 16777216.0, 0.0, float(0xFFFFFF));\n");
+ WRITE(p, " depth *= 16777216.0;\n");
WRITE(p, " expanded.r = floor(depth / (256.0 * 256.0));\n");
WRITE(p, " depth -= expanded.r * 256.0 * 256.0;\n");
WRITE(p, " expanded.g = floor(depth / 256.0);\n");
@@ -526,7 +526,7 @@ static void WriteZ16LEncoder(char*& p,API_TYPE ApiType)
WriteSampleColor(p, "r", "depth", 0, ApiType);
if (ApiType == API_D3D) WRITE(p, "depth = 1.0f - depth;\n");
- WRITE(p, " depth = clamp(depth * 16777216.0, 0.0, float(0xFFFFFF));\n");
+ WRITE(p, " depth *= 16777216.0;\n");
WRITE(p, " expanded.r = floor(depth / (256.0 * 256.0));\n");
WRITE(p, " depth -= expanded.r * 256.0 * 256.0;\n");
WRITE(p, " expanded.g = floor(depth / 256.0);\n");
@@ -539,7 +539,7 @@ static void WriteZ16LEncoder(char*& p,API_TYPE ApiType)
WriteSampleColor(p, "r", "depth", 1, ApiType);
if (ApiType == API_D3D) WRITE(p, "depth = 1.0f - depth;\n");
- WRITE(p, " depth = clamp(depth * 16777216.0, 0.0, float(0xFFFFFF));\n");
+ WRITE(p, " depth *= 16777216.0;\n");
WRITE(p, " expanded.r = floor(depth / (256.0 * 256.0));\n");
WRITE(p, " depth -= expanded.r * 256.0 * 256.0;\n");
WRITE(p, " expanded.g = floor(depth / 256.0);\n");
@@ -568,7 +568,7 @@ static void WriteZ24Encoder(char*& p, API_TYPE ApiType)
for (int i = 0; i < 2; i++)
{
- WRITE(p, " depth%i = clamp(depth%i * 16777216.0, 0.0, float(0xFFFFFF));\n", i, i);
+ WRITE(p, " depth%i *= 16777216.0;\n", i);
WRITE(p, " expanded%i.r = floor(depth%i / (256.0 * 256.0));\n", i, i);
WRITE(p, " depth%i -= expanded%i.r * 256.0 * 256.0;\n", i, i);