diff options
| author | Markus Wick <markus@selfnet.de> | 2015-08-17 15:01:27 +0200 |
|---|---|---|
| committer | Markus Wick <markus@selfnet.de> | 2015-08-17 15:01:27 +0200 |
| commit | 239ad678f15cd8f2e5eb44c186df8a59d36d32ae (patch) | |
| tree | ea752257c35ca4952cd6ce8e25526236f7be9f13 /Source/Core/VideoCommon/TextureConversionShader.cpp | |
| parent | 58b4b7edea0049c9c8eb394f6275f8a37323357d (diff) | |
| parent | 7e266b080f30c16e409ca88d92c79be1ca16eb80 (diff) | |
Merge pull request #2855 from Armada651/revert-clamp
Revert "VideoCommon: Clamp integer conversions."
Diffstat (limited to 'Source/Core/VideoCommon/TextureConversionShader.cpp')
| -rw-r--r-- | Source/Core/VideoCommon/TextureConversionShader.cpp | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/Source/Core/VideoCommon/TextureConversionShader.cpp b/Source/Core/VideoCommon/TextureConversionShader.cpp index f93d465a16..2d8b7ef9c9 100644 --- a/Source/Core/VideoCommon/TextureConversionShader.cpp +++ b/Source/Core/VideoCommon/TextureConversionShader.cpp @@ -492,7 +492,7 @@ static void WriteZ16Encoder(char*& p,API_TYPE ApiType) WriteSampleColor(p, "r", "depth", 0, ApiType); if (ApiType == API_D3D) WRITE(p, "depth = 1.0f - depth;\n"); - WRITE(p, " depth = clamp(depth * 16777216.0, 0.0, float(0xFFFFFF));\n"); + WRITE(p, " depth *= 16777216.0;\n"); WRITE(p, " expanded.r = floor(depth / (256.0 * 256.0));\n"); WRITE(p, " depth -= expanded.r * 256.0 * 256.0;\n"); WRITE(p, " expanded.g = floor(depth / 256.0);\n"); @@ -503,7 +503,7 @@ static void WriteZ16Encoder(char*& p,API_TYPE ApiType) WriteSampleColor(p, "r", "depth", 1, ApiType); if (ApiType == API_D3D) WRITE(p, "depth = 1.0f - depth;\n"); - WRITE(p, " depth = clamp(depth * 16777216.0, 0.0, float(0xFFFFFF));\n"); + WRITE(p, " depth *= 16777216.0;\n"); WRITE(p, " expanded.r = floor(depth / (256.0 * 256.0));\n"); WRITE(p, " depth -= expanded.r * 256.0 * 256.0;\n"); WRITE(p, " expanded.g = floor(depth / 256.0);\n"); @@ -526,7 +526,7 @@ static void WriteZ16LEncoder(char*& p,API_TYPE ApiType) WriteSampleColor(p, "r", "depth", 0, ApiType); if (ApiType == API_D3D) WRITE(p, "depth = 1.0f - depth;\n"); - WRITE(p, " depth = clamp(depth * 16777216.0, 0.0, float(0xFFFFFF));\n"); + WRITE(p, " depth *= 16777216.0;\n"); WRITE(p, " expanded.r = floor(depth / (256.0 * 256.0));\n"); WRITE(p, " depth -= expanded.r * 256.0 * 256.0;\n"); WRITE(p, " expanded.g = floor(depth / 256.0);\n"); @@ -539,7 +539,7 @@ static void WriteZ16LEncoder(char*& p,API_TYPE ApiType) WriteSampleColor(p, "r", "depth", 1, ApiType); if (ApiType == API_D3D) WRITE(p, "depth = 1.0f - depth;\n"); - WRITE(p, " depth = clamp(depth * 16777216.0, 0.0, float(0xFFFFFF));\n"); + WRITE(p, " depth *= 16777216.0;\n"); WRITE(p, " expanded.r = floor(depth / (256.0 * 256.0));\n"); WRITE(p, " depth -= expanded.r * 256.0 * 256.0;\n"); WRITE(p, " expanded.g = floor(depth / 256.0);\n"); @@ -568,7 +568,7 @@ static void WriteZ24Encoder(char*& p, API_TYPE ApiType) for (int i = 0; i < 2; i++) { - WRITE(p, " depth%i = clamp(depth%i * 16777216.0, 0.0, float(0xFFFFFF));\n", i, i); + WRITE(p, " depth%i *= 16777216.0;\n", i); WRITE(p, " expanded%i.r = floor(depth%i / (256.0 * 256.0));\n", i, i); WRITE(p, " depth%i -= expanded%i.r * 256.0 * 256.0;\n", i, i); |
