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| author | Joon Park <contact@joon.cc> | 2022-07-17 08:53:43 -0400 |
|---|---|---|
| committer | Joon Park <contact@joon.cc> | 2022-07-17 08:54:39 -0400 |
| commit | 319288de8ef70cd965badab53836eaf334cd54e2 (patch) | |
| tree | fea77302d20eb933e2ca2e174c596195f7c146fd /Source/Core/VideoCommon/TextureConversionShader.cpp | |
| parent | 70b0b03c3cd65d90a74f16a5ddd38801da4dce9f (diff) | |
Fix OpenGL error on M1 Mac.
Followup to #10466. Resolves the following error:
ERROR: 0:85: '&' does not operate on 'uvec3' and 'int'
Diffstat (limited to 'Source/Core/VideoCommon/TextureConversionShader.cpp')
| -rw-r--r-- | Source/Core/VideoCommon/TextureConversionShader.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Core/VideoCommon/TextureConversionShader.cpp b/Source/Core/VideoCommon/TextureConversionShader.cpp index 6cabb4ce88..b9c74d1209 100644 --- a/Source/Core/VideoCommon/TextureConversionShader.cpp +++ b/Source/Core/VideoCommon/TextureConversionShader.cpp @@ -182,7 +182,7 @@ static void WriteSampleFunction(ShaderCode& code, const EFBCopyParams& params, A " dot(u_const, float4(texcol_raw.rgb, 256)),\n" " dot(v_const, float4(texcol_raw.rgb, 256)));\n" " // Divide by 256 and round .5 and higher up\n" - " texcol_raw.rgb = (texcol_raw.rgb >> 8) + ((texcol_raw.rgb >> 7) & 1);\n"); + " texcol_raw.rgb = (texcol_raw.rgb >> 8) + ((texcol_raw.rgb >> 7) & 1u);\n"); } code.Write(" return float4(texcol_raw) / 255.0;\n"); |
