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authorJoon Park <contact@joon.cc>2022-07-17 08:53:43 -0400
committerJoon Park <contact@joon.cc>2022-07-17 08:54:39 -0400
commit319288de8ef70cd965badab53836eaf334cd54e2 (patch)
treefea77302d20eb933e2ca2e174c596195f7c146fd /Source/Core/VideoCommon/TextureConversionShader.cpp
parent70b0b03c3cd65d90a74f16a5ddd38801da4dce9f (diff)
Fix OpenGL error on M1 Mac.
Followup to #10466. Resolves the following error: ERROR: 0:85: '&' does not operate on 'uvec3' and 'int'
Diffstat (limited to 'Source/Core/VideoCommon/TextureConversionShader.cpp')
-rw-r--r--Source/Core/VideoCommon/TextureConversionShader.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Core/VideoCommon/TextureConversionShader.cpp b/Source/Core/VideoCommon/TextureConversionShader.cpp
index 6cabb4ce88..b9c74d1209 100644
--- a/Source/Core/VideoCommon/TextureConversionShader.cpp
+++ b/Source/Core/VideoCommon/TextureConversionShader.cpp
@@ -182,7 +182,7 @@ static void WriteSampleFunction(ShaderCode& code, const EFBCopyParams& params, A
" dot(u_const, float4(texcol_raw.rgb, 256)),\n"
" dot(v_const, float4(texcol_raw.rgb, 256)));\n"
" // Divide by 256 and round .5 and higher up\n"
- " texcol_raw.rgb = (texcol_raw.rgb >> 8) + ((texcol_raw.rgb >> 7) & 1);\n");
+ " texcol_raw.rgb = (texcol_raw.rgb >> 8) + ((texcol_raw.rgb >> 7) & 1u);\n");
}
code.Write(" return float4(texcol_raw) / 255.0;\n");