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authorJasper St. Pierre <jstpierre@mecheye.net>2013-12-07 15:14:29 -0500
committerJasper St. Pierre <jstpierre@mecheye.net>2013-12-31 14:03:19 -0500
commit34692ab826abc8f8faa61bdb2280b742424528f1 (patch)
treeb0eedc645badbea316ff59c125eaf808b28777ec /Source/Core/VideoCommon/TextureConversionShader.cpp
parent43e618682e8093602fc83dfa902ee7ae3fd3a4f6 (diff)
Remove unnecessary Src/ folders
Diffstat (limited to 'Source/Core/VideoCommon/TextureConversionShader.cpp')
-rw-r--r--Source/Core/VideoCommon/TextureConversionShader.cpp703
1 files changed, 703 insertions, 0 deletions
diff --git a/Source/Core/VideoCommon/TextureConversionShader.cpp b/Source/Core/VideoCommon/TextureConversionShader.cpp
new file mode 100644
index 0000000000..f271111851
--- /dev/null
+++ b/Source/Core/VideoCommon/TextureConversionShader.cpp
@@ -0,0 +1,703 @@
+// Copyright 2013 Dolphin Emulator Project
+// Licensed under GPLv2
+// Refer to the license.txt file included.
+
+
+#include <stdio.h>
+#include <math.h>
+#include <locale.h>
+#ifdef __APPLE__
+ #include <xlocale.h>
+#endif
+
+#include "TextureConversionShader.h"
+#include "TextureDecoder.h"
+#include "PixelShaderGen.h"
+#include "BPMemory.h"
+#include "RenderBase.h"
+#include "VideoConfig.h"
+
+#define WRITE p+=sprintf
+
+static char text[16384];
+static bool IntensityConstantAdded = false;
+
+namespace TextureConversionShader
+{
+
+u16 GetEncodedSampleCount(u32 format)
+{
+ switch (format)
+ {
+ case GX_TF_I4: return 8;
+ case GX_TF_I8: return 4;
+ case GX_TF_IA4: return 4;
+ case GX_TF_IA8: return 2;
+ case GX_TF_RGB565: return 2;
+ case GX_TF_RGB5A3: return 2;
+ case GX_TF_RGBA8: return 1;
+ case GX_CTF_R4: return 8;
+ case GX_CTF_RA4: return 4;
+ case GX_CTF_RA8: return 2;
+ case GX_CTF_A8: return 4;
+ case GX_CTF_R8: return 4;
+ case GX_CTF_G8: return 4;
+ case GX_CTF_B8: return 4;
+ case GX_CTF_RG8: return 2;
+ case GX_CTF_GB8: return 2;
+ case GX_TF_Z8: return 4;
+ case GX_TF_Z16: return 2;
+ case GX_TF_Z24X8: return 1;
+ case GX_CTF_Z4: return 8;
+ case GX_CTF_Z8M: return 4;
+ case GX_CTF_Z8L: return 4;
+ case GX_CTF_Z16L: return 2;
+ default: return 1;
+ }
+}
+
+// block dimensions : widthStride, heightStride
+// texture dims : width, height, x offset, y offset
+void WriteSwizzler(char*& p, u32 format, API_TYPE ApiType)
+{
+ // left, top, of source rectangle within source texture
+ // width of the destination rectangle, scale_factor (1 or 2)
+ WRITE(p, "uniform int4 " I_COLORS";\n");
+
+ int blkW = TexDecoder_GetBlockWidthInTexels(format);
+ int blkH = TexDecoder_GetBlockHeightInTexels(format);
+ int samples = GetEncodedSampleCount(format);
+ // 32 bit textures (RGBA8 and Z24) are store in 2 cache line increments
+ int factor = samples == 1 ? 2 : 1;
+ if (ApiType == API_OPENGL)
+ {
+ WRITE(p, "#define samp0 samp9\n");
+ WRITE(p, "uniform sampler2D samp0;\n");
+
+ WRITE(p, " out vec4 ocol0;\n");
+ WRITE(p, "void main()\n");
+ }
+ else // D3D
+ {
+ WRITE(p,"sampler samp0 : register(s0);\n");
+ WRITE(p, "Texture2D Tex0 : register(t0);\n");
+
+ WRITE(p,"void main(\n");
+ WRITE(p," out float4 ocol0 : SV_Target)\n");
+ }
+
+ WRITE(p, "{\n"
+ " int2 sampleUv;\n"
+ " int2 uv1 = int2(gl_FragCoord.xy);\n"
+ " float2 uv0 = float2(0.0, 0.0);\n"
+ );
+
+ WRITE(p, " uv1.x = uv1.x * %d;\n", samples);
+
+ WRITE(p, " int yl = uv1.y / %d;\n", blkH);
+ WRITE(p, " int yb = yl * %d;\n", blkH);
+ WRITE(p, " int yoff = uv1.y - yb;\n");
+ WRITE(p, " int xp = uv1.x + yoff * " I_COLORS".z;\n");
+ WRITE(p, " int xel = xp / %d;\n", samples == 1 ? factor : blkW);
+ WRITE(p, " int xb = xel / %d;\n", blkH);
+ WRITE(p, " int xoff = xel - xb * %d;\n", blkH);
+ WRITE(p, " int xl = uv1.x * %d / %d;\n", factor, blkW);
+ WRITE(p, " int xib = uv1.x * %d - xl * %d;\n", factor, blkW);
+ WRITE(p, " int halfxb = xb / %d;\n", factor);
+
+ WRITE(p, " sampleUv.x = xib + halfxb * %d;\n", blkW);
+ WRITE(p, " sampleUv.y = yb + xoff;\n");
+}
+
+void WriteSampleColor(char*& p, const char* colorComp, const char* dest, int xoffset, API_TYPE ApiType)
+{
+ WRITE(p, // sampleUv is the sample position in (int)gx_coords
+ "uv0 = float2(sampleUv + int2(%d, 0)" // pixel offset (if more than one pixel is samped)
+ " + " I_COLORS".xy);\n" // move to copyed rect
+ "uv0 += float2(0.5, 0.5);\n" // move to center of pixel
+ "uv0 *= float(" I_COLORS".w);\n" // scale by two if needed (this will move to pixels border to filter linear)
+ "uv0 /= float2(%d, %d);\n" // normlize to [0:1]
+ "uv0.y = 1.0-uv0.y;\n" // ogl foo (disable this line for d3d)
+ "%s = texture(samp0, uv0).%s;\n",
+ xoffset, EFB_WIDTH, EFB_HEIGHT, dest, colorComp
+ );
+}
+
+void WriteColorToIntensity(char*& p, const char* src, const char* dest)
+{
+ if (!IntensityConstantAdded)
+ {
+ WRITE(p, " float4 IntensityConst = float4(0.257f,0.504f,0.098f,0.0625f);\n");
+ IntensityConstantAdded = true;
+ }
+ WRITE(p, " %s = dot(IntensityConst.rgb, %s.rgb);\n", dest, src);
+ // don't add IntensityConst.a yet, because doing it later is faster and uses less instructions, due to vectorization
+}
+
+void WriteToBitDepth(char*& p, u8 depth, const char* src, const char* dest)
+{
+ WRITE(p, " %s = floor(%s * 255.0 / exp2(8.0 - %d.0));\n", dest, src, depth);
+}
+
+void WriteEncoderEnd(char* p, API_TYPE ApiType)
+{
+ WRITE(p, "}\n");
+ IntensityConstantAdded = false;
+}
+
+void WriteI8Encoder(char* p, API_TYPE ApiType)
+{
+ WriteSwizzler(p, GX_TF_I8, ApiType);
+ WRITE(p, " float3 texSample;\n");
+
+ WriteSampleColor(p, "rgb", "texSample", 0, ApiType);
+ WriteColorToIntensity(p, "texSample", "ocol0.b");
+
+ WriteSampleColor(p, "rgb", "texSample", 1, ApiType);
+ WriteColorToIntensity(p, "texSample", "ocol0.g");
+
+ WriteSampleColor(p, "rgb", "texSample", 2, ApiType);
+ WriteColorToIntensity(p, "texSample", "ocol0.r");
+
+ WriteSampleColor(p, "rgb", "texSample", 3, ApiType);
+ WriteColorToIntensity(p, "texSample", "ocol0.a");
+
+ WRITE(p, " ocol0.rgba += IntensityConst.aaaa;\n"); // see WriteColorToIntensity
+
+ WriteEncoderEnd(p, ApiType);
+}
+
+void WriteI4Encoder(char* p, API_TYPE ApiType)
+{
+ WriteSwizzler(p, GX_TF_I4, ApiType);
+ WRITE(p, " float3 texSample;\n");
+ WRITE(p, " float4 color0;\n");
+ WRITE(p, " float4 color1;\n");
+
+ WriteSampleColor(p, "rgb", "texSample", 0, ApiType);
+ WriteColorToIntensity(p, "texSample", "color0.b");
+
+ WriteSampleColor(p, "rgb", "texSample", 1, ApiType);
+ WriteColorToIntensity(p, "texSample", "color1.b");
+
+ WriteSampleColor(p, "rgb", "texSample", 2, ApiType);
+ WriteColorToIntensity(p, "texSample", "color0.g");
+
+ WriteSampleColor(p, "rgb", "texSample", 3, ApiType);
+ WriteColorToIntensity(p, "texSample", "color1.g");
+
+ WriteSampleColor(p, "rgb", "texSample", 4, ApiType);
+ WriteColorToIntensity(p, "texSample", "color0.r");
+
+ WriteSampleColor(p, "rgb", "texSample", 5, ApiType);
+ WriteColorToIntensity(p, "texSample", "color1.r");
+
+ WriteSampleColor(p, "rgb", "texSample", 6, ApiType);
+ WriteColorToIntensity(p, "texSample", "color0.a");
+
+ WriteSampleColor(p, "rgb", "texSample", 7, ApiType);
+ WriteColorToIntensity(p, "texSample", "color1.a");
+
+ WRITE(p, " color0.rgba += IntensityConst.aaaa;\n");
+ WRITE(p, " color1.rgba += IntensityConst.aaaa;\n");
+
+ WriteToBitDepth(p, 4, "color0", "color0");
+ WriteToBitDepth(p, 4, "color1", "color1");
+
+ WRITE(p, " ocol0 = (color0 * 16.0 + color1) / 255.0;\n");
+ WriteEncoderEnd(p, ApiType);
+}
+
+void WriteIA8Encoder(char* p,API_TYPE ApiType)
+{
+ WriteSwizzler(p, GX_TF_IA8, ApiType);
+ WRITE(p, " float4 texSample;\n");
+
+ WriteSampleColor(p, "rgba", "texSample", 0, ApiType);
+ WRITE(p, " ocol0.b = texSample.a;\n");
+ WriteColorToIntensity(p, "texSample", "ocol0.g");
+
+ WriteSampleColor(p, "rgba", "texSample", 1, ApiType);
+ WRITE(p, " ocol0.r = texSample.a;\n");
+ WriteColorToIntensity(p, "texSample", "ocol0.a");
+
+ WRITE(p, " ocol0.ga += IntensityConst.aa;\n");
+
+ WriteEncoderEnd(p, ApiType);
+}
+
+void WriteIA4Encoder(char* p,API_TYPE ApiType)
+{
+ WriteSwizzler(p, GX_TF_IA4, ApiType);
+ WRITE(p, " float4 texSample;\n");
+ WRITE(p, " float4 color0;\n");
+ WRITE(p, " float4 color1;\n");
+
+ WriteSampleColor(p, "rgba", "texSample", 0, ApiType);
+ WRITE(p, " color0.b = texSample.a;\n");
+ WriteColorToIntensity(p, "texSample", "color1.b");
+
+ WriteSampleColor(p, "rgba", "texSample", 1, ApiType);
+ WRITE(p, " color0.g = texSample.a;\n");
+ WriteColorToIntensity(p, "texSample", "color1.g");
+
+ WriteSampleColor(p, "rgba", "texSample", 2, ApiType);
+ WRITE(p, " color0.r = texSample.a;\n");
+ WriteColorToIntensity(p, "texSample", "color1.r");
+
+ WriteSampleColor(p, "rgba", "texSample", 3, ApiType);
+ WRITE(p, " color0.a = texSample.a;\n");
+ WriteColorToIntensity(p, "texSample", "color1.a");
+
+ WRITE(p, " color1.rgba += IntensityConst.aaaa;\n");
+
+ WriteToBitDepth(p, 4, "color0", "color0");
+ WriteToBitDepth(p, 4, "color1", "color1");
+
+ WRITE(p, " ocol0 = (color0 * 16.0 + color1) / 255.0;\n");
+ WriteEncoderEnd(p, ApiType);
+}
+
+void WriteRGB565Encoder(char* p,API_TYPE ApiType)
+{
+ WriteSwizzler(p, GX_TF_RGB565, ApiType);
+
+ WriteSampleColor(p, "rgb", "float3 texSample0", 0, ApiType);
+ WriteSampleColor(p, "rgb", "float3 texSample1", 1, ApiType);
+ WRITE(p, " float2 texRs = float2(texSample0.r, texSample1.r);\n");
+ WRITE(p, " float2 texGs = float2(texSample0.g, texSample1.g);\n");
+ WRITE(p, " float2 texBs = float2(texSample0.b, texSample1.b);\n");
+
+ WriteToBitDepth(p, 6, "texGs", "float2 gInt");
+ WRITE(p, " float2 gUpper = floor(gInt / 8.0);\n");
+ WRITE(p, " float2 gLower = gInt - gUpper * 8.0;\n");
+
+ WriteToBitDepth(p, 5, "texRs", "ocol0.br");
+ WRITE(p, " ocol0.br = ocol0.br * 8.0 + gUpper;\n");
+ WriteToBitDepth(p, 5, "texBs", "ocol0.ga");
+ WRITE(p, " ocol0.ga = ocol0.ga + gLower * 32.0;\n");
+
+ WRITE(p, " ocol0 = ocol0 / 255.0;\n");
+ WriteEncoderEnd(p, ApiType);
+}
+
+void WriteRGB5A3Encoder(char* p,API_TYPE ApiType)
+{
+ WriteSwizzler(p, GX_TF_RGB5A3, ApiType);
+
+ WRITE(p, " float4 texSample;\n");
+ WRITE(p, " float color0;\n");
+ WRITE(p, " float gUpper;\n");
+ WRITE(p, " float gLower;\n");
+
+ WriteSampleColor(p, "rgba", "texSample", 0, ApiType);
+
+ // 0.8784 = 224 / 255 which is the maximum alpha value that can be represented in 3 bits
+ WRITE(p, "if(texSample.a > 0.878f) {\n");
+
+ WriteToBitDepth(p, 5, "texSample.g", "color0");
+ WRITE(p, " gUpper = floor(color0 / 8.0);\n");
+ WRITE(p, " gLower = color0 - gUpper * 8.0;\n");
+
+ WriteToBitDepth(p, 5, "texSample.r", "ocol0.b");
+ WRITE(p, " ocol0.b = ocol0.b * 4.0 + gUpper + 128.0;\n");
+ WriteToBitDepth(p, 5, "texSample.b", "ocol0.g");
+ WRITE(p, " ocol0.g = ocol0.g + gLower * 32.0;\n");
+
+ WRITE(p, "} else {\n");
+
+ WriteToBitDepth(p, 4, "texSample.r", "ocol0.b");
+ WriteToBitDepth(p, 4, "texSample.b", "ocol0.g");
+
+ WriteToBitDepth(p, 3, "texSample.a", "color0");
+ WRITE(p, "ocol0.b = ocol0.b + color0 * 16.0;\n");
+ WriteToBitDepth(p, 4, "texSample.g", "color0");
+ WRITE(p, "ocol0.g = ocol0.g + color0 * 16.0;\n");
+
+ WRITE(p, "}\n");
+
+
+
+ WriteSampleColor(p, "rgba", "texSample", 1, ApiType);
+
+ WRITE(p, "if(texSample.a > 0.878f) {\n");
+
+ WriteToBitDepth(p, 5, "texSample.g", "color0");
+ WRITE(p, " gUpper = floor(color0 / 8.0);\n");
+ WRITE(p, " gLower = color0 - gUpper * 8.0;\n");
+
+ WriteToBitDepth(p, 5, "texSample.r", "ocol0.r");
+ WRITE(p, " ocol0.r = ocol0.r * 4.0 + gUpper + 128.0;\n");
+ WriteToBitDepth(p, 5, "texSample.b", "ocol0.a");
+ WRITE(p, " ocol0.a = ocol0.a + gLower * 32.0;\n");
+
+ WRITE(p, "} else {\n");
+
+ WriteToBitDepth(p, 4, "texSample.r", "ocol0.r");
+ WriteToBitDepth(p, 4, "texSample.b", "ocol0.a");
+
+ WriteToBitDepth(p, 3, "texSample.a", "color0");
+ WRITE(p, "ocol0.r = ocol0.r + color0 * 16.0;\n");
+ WriteToBitDepth(p, 4, "texSample.g", "color0");
+ WRITE(p, "ocol0.a = ocol0.a + color0 * 16.0;\n");
+
+ WRITE(p, "}\n");
+
+ WRITE(p, " ocol0 = ocol0 / 255.0;\n");
+ WriteEncoderEnd(p, ApiType);
+}
+
+void WriteRGBA4443Encoder(char* p,API_TYPE ApiType)
+{
+ WriteSwizzler(p, GX_TF_RGB5A3, ApiType);
+
+ WRITE(p, " float4 texSample;\n");
+ WRITE(p, " float4 color0;\n");
+ WRITE(p, " float4 color1;\n");
+
+ WriteSampleColor(p, "rgba", "texSample", 0, ApiType);
+ WriteToBitDepth(p, 3, "texSample.a", "color0.b");
+ WriteToBitDepth(p, 4, "texSample.r", "color1.b");
+ WriteToBitDepth(p, 4, "texSample.g", "color0.g");
+ WriteToBitDepth(p, 4, "texSample.b", "color1.g");
+
+ WriteSampleColor(p, "rgba", "texSample", 1, ApiType);
+ WriteToBitDepth(p, 3, "texSample.a", "color0.r");
+ WriteToBitDepth(p, 4, "texSample.r", "color1.r");
+ WriteToBitDepth(p, 4, "texSample.g", "color0.a");
+ WriteToBitDepth(p, 4, "texSample.b", "color1.a");
+
+ WRITE(p, " ocol0 = (color0 * 16.0 + color1) / 255.0;\n");
+ WriteEncoderEnd(p, ApiType);
+}
+
+void WriteRGBA8Encoder(char* p,API_TYPE ApiType)
+{
+ WriteSwizzler(p, GX_TF_RGBA8, ApiType);
+
+ WRITE(p, " float cl1 = xb - (halfxb * 2.0);\n");
+ WRITE(p, " float cl0 = 1.0 - cl1;\n");
+
+ WRITE(p, " float4 texSample;\n");
+ WRITE(p, " float4 color0;\n");
+ WRITE(p, " float4 color1;\n");
+
+ WriteSampleColor(p, "rgba", "texSample", 0, ApiType);
+ WRITE(p, " color0.b = texSample.a;\n");
+ WRITE(p, " color0.g = texSample.r;\n");
+ WRITE(p, " color1.b = texSample.g;\n");
+ WRITE(p, " color1.g = texSample.b;\n");
+
+ WriteSampleColor(p, "rgba", "texSample", 1, ApiType);
+ WRITE(p, " color0.r = texSample.a;\n");
+ WRITE(p, " color0.a = texSample.r;\n");
+ WRITE(p, " color1.r = texSample.g;\n");
+ WRITE(p, " color1.a = texSample.b;\n");
+
+ WRITE(p, " ocol0 = (cl0 * color0) + (cl1 * color1);\n");
+
+ WriteEncoderEnd(p, ApiType);
+}
+
+void WriteC4Encoder(char* p, const char* comp,API_TYPE ApiType)
+{
+ WriteSwizzler(p, GX_CTF_R4, ApiType);
+ WRITE(p, " float4 color0;\n");
+ WRITE(p, " float4 color1;\n");
+
+ WriteSampleColor(p, comp, "color0.b", 0, ApiType);
+ WriteSampleColor(p, comp, "color1.b", 1, ApiType);
+ WriteSampleColor(p, comp, "color0.g", 2, ApiType);
+ WriteSampleColor(p, comp, "color1.g", 3, ApiType);
+ WriteSampleColor(p, comp, "color0.r", 4, ApiType);
+ WriteSampleColor(p, comp, "color1.r", 5, ApiType);
+ WriteSampleColor(p, comp, "color0.a", 6, ApiType);
+ WriteSampleColor(p, comp, "color1.a", 7, ApiType);
+
+ WriteToBitDepth(p, 4, "color0", "color0");
+ WriteToBitDepth(p, 4, "color1", "color1");
+
+ WRITE(p, " ocol0 = (color0 * 16.0 + color1) / 255.0;\n");
+ WriteEncoderEnd(p, ApiType);
+}
+
+void WriteC8Encoder(char* p, const char* comp,API_TYPE ApiType)
+{
+ WriteSwizzler(p, GX_CTF_R8, ApiType);
+
+ WriteSampleColor(p, comp, "ocol0.b", 0, ApiType);
+ WriteSampleColor(p, comp, "ocol0.g", 1, ApiType);
+ WriteSampleColor(p, comp, "ocol0.r", 2, ApiType);
+ WriteSampleColor(p, comp, "ocol0.a", 3, ApiType);
+
+ WriteEncoderEnd(p, ApiType);
+}
+
+void WriteCC4Encoder(char* p, const char* comp,API_TYPE ApiType)
+{
+ WriteSwizzler(p, GX_CTF_RA4, ApiType);
+ WRITE(p, " float2 texSample;\n");
+ WRITE(p, " float4 color0;\n");
+ WRITE(p, " float4 color1;\n");
+
+ WriteSampleColor(p, comp, "texSample", 0, ApiType);
+ WRITE(p, " color0.b = texSample.x;\n");
+ WRITE(p, " color1.b = texSample.y;\n");
+
+ WriteSampleColor(p, comp, "texSample", 1, ApiType);
+ WRITE(p, " color0.g = texSample.x;\n");
+ WRITE(p, " color1.g = texSample.y;\n");
+
+ WriteSampleColor(p, comp, "texSample", 2, ApiType);
+ WRITE(p, " color0.r = texSample.x;\n");
+ WRITE(p, " color1.r = texSample.y;\n");
+
+ WriteSampleColor(p, comp, "texSample", 3, ApiType);
+ WRITE(p, " color0.a = texSample.x;\n");
+ WRITE(p, " color1.a = texSample.y;\n");
+
+ WriteToBitDepth(p, 4, "color0", "color0");
+ WriteToBitDepth(p, 4, "color1", "color1");
+
+ WRITE(p, " ocol0 = (color0 * 16.0 + color1) / 255.0;\n");
+ WriteEncoderEnd(p, ApiType);
+}
+
+void WriteCC8Encoder(char* p, const char* comp, API_TYPE ApiType)
+{
+ WriteSwizzler(p, GX_CTF_RA8, ApiType);
+
+ WriteSampleColor(p, comp, "ocol0.bg", 0, ApiType);
+ WriteSampleColor(p, comp, "ocol0.ra", 1, ApiType);
+
+ WriteEncoderEnd(p, ApiType);
+}
+
+void WriteZ8Encoder(char* p, const char* multiplier,API_TYPE ApiType)
+{
+ WriteSwizzler(p, GX_CTF_Z8M, ApiType);
+
+ WRITE(p, " float depth;\n");
+
+ WriteSampleColor(p, "b", "depth", 0, ApiType);
+ WRITE(p, "ocol0.b = frac(depth * %s);\n", multiplier);
+
+ WriteSampleColor(p, "b", "depth", 1, ApiType);
+ WRITE(p, "ocol0.g = frac(depth * %s);\n", multiplier);
+
+ WriteSampleColor(p, "b", "depth", 2, ApiType);
+ WRITE(p, "ocol0.r = frac(depth * %s);\n", multiplier);
+
+ WriteSampleColor(p, "b", "depth", 3, ApiType);
+ WRITE(p, "ocol0.a = frac(depth * %s);\n", multiplier);
+
+ WriteEncoderEnd(p, ApiType);
+}
+
+void WriteZ16Encoder(char* p,API_TYPE ApiType)
+{
+ WriteSwizzler(p, GX_TF_Z16, ApiType);
+
+ WRITE(p, " float depth;\n");
+ WRITE(p, " float3 expanded;\n");
+
+ // byte order is reversed
+
+ WriteSampleColor(p, "b", "depth", 0, ApiType);
+
+ WRITE(p, " depth *= 16777215.0;\n");
+ WRITE(p, " expanded.r = floor(depth / (256.0 * 256.0));\n");
+ WRITE(p, " depth -= expanded.r * 256.0 * 256.0;\n");
+ WRITE(p, " expanded.g = floor(depth / 256.0);\n");
+
+ WRITE(p, " ocol0.b = expanded.g / 255.0;\n");
+ WRITE(p, " ocol0.g = expanded.r / 255.0;\n");
+
+ WriteSampleColor(p, "b", "depth", 1, ApiType);
+
+ WRITE(p, " depth *= 16777215.0;\n");
+ WRITE(p, " expanded.r = floor(depth / (256.0 * 256.0));\n");
+ WRITE(p, " depth -= expanded.r * 256.0 * 256.0;\n");
+ WRITE(p, " expanded.g = floor(depth / 256.0);\n");
+
+ WRITE(p, " ocol0.r = expanded.g / 255.0;\n");
+ WRITE(p, " ocol0.a = expanded.r / 255.0;\n");
+
+ WriteEncoderEnd(p, ApiType);
+}
+
+void WriteZ16LEncoder(char* p,API_TYPE ApiType)
+{
+ WriteSwizzler(p, GX_CTF_Z16L, ApiType);
+
+ WRITE(p, " float depth;\n");
+ WRITE(p, " float3 expanded;\n");
+
+ // byte order is reversed
+
+ WriteSampleColor(p, "b", "depth", 0, ApiType);
+
+ WRITE(p, " depth *= 16777215.0;\n");
+ WRITE(p, " expanded.r = floor(depth / (256.0 * 256.0));\n");
+ WRITE(p, " depth -= expanded.r * 256.0 * 256.0;\n");
+ WRITE(p, " expanded.g = floor(depth / 256.0);\n");
+ WRITE(p, " depth -= expanded.g * 256.0;\n");
+ WRITE(p, " expanded.b = depth;\n");
+
+ WRITE(p, " ocol0.b = expanded.b / 255.0;\n");
+ WRITE(p, " ocol0.g = expanded.g / 255.0;\n");
+
+ WriteSampleColor(p, "b", "depth", 1, ApiType);
+
+ WRITE(p, " depth *= 16777215.0;\n");
+ WRITE(p, " expanded.r = floor(depth / (256.0 * 256.0));\n");
+ WRITE(p, " depth -= expanded.r * 256.0 * 256.0;\n");
+ WRITE(p, " expanded.g = floor(depth / 256.0);\n");
+ WRITE(p, " depth -= expanded.g * 256.0;\n");
+ WRITE(p, " expanded.b = depth;\n");
+
+ WRITE(p, " ocol0.r = expanded.b;\n");
+ WRITE(p, " ocol0.a = expanded.g;\n");
+
+ WriteEncoderEnd(p, ApiType);
+}
+
+void WriteZ24Encoder(char* p, API_TYPE ApiType)
+{
+ WriteSwizzler(p, GX_TF_Z24X8, ApiType);
+
+ WRITE(p, " float cl = xb - (halfxb * 2.0);\n");
+
+ WRITE(p, " float depth0;\n");
+ WRITE(p, " float depth1;\n");
+ WRITE(p, " float3 expanded0;\n");
+ WRITE(p, " float3 expanded1;\n");
+
+ WriteSampleColor(p, "b", "depth0", 0, ApiType);
+ WriteSampleColor(p, "b", "depth1", 1, ApiType);
+
+ for (int i = 0; i < 2; i++)
+ {
+ WRITE(p, " depth%i *= 16777215.0;\n", i);
+
+ WRITE(p, " expanded%i.r = floor(depth%i / (256.0 * 256.0));\n", i, i);
+ WRITE(p, " depth%i -= expanded%i.r * 256.0 * 256.0;\n", i, i);
+ WRITE(p, " expanded%i.g = floor(depth%i / 256.0);\n", i, i);
+ WRITE(p, " depth%i -= expanded%i.g * 256.0;\n", i, i);
+ WRITE(p, " expanded%i.b = depth%i;\n", i, i);
+ }
+
+ WRITE(p, " if(cl > 0.5) {\n");
+ // upper 16
+ WRITE(p, " ocol0.b = expanded0.g / 255.0;\n");
+ WRITE(p, " ocol0.g = expanded0.b / 255.0;\n");
+ WRITE(p, " ocol0.r = expanded1.g / 255.0;\n");
+ WRITE(p, " ocol0.a = expanded1.b / 255.0;\n");
+ WRITE(p, " } else {\n");
+ // lower 8
+ WRITE(p, " ocol0.b = 1.0;\n");
+ WRITE(p, " ocol0.g = expanded0.r / 255.0;\n");
+ WRITE(p, " ocol0.r = 1.0;\n");
+ WRITE(p, " ocol0.a = expanded1.r / 255.0;\n");
+ WRITE(p, " }\n");
+
+ WriteEncoderEnd(p, ApiType);
+}
+
+const char *GenerateEncodingShader(u32 format,API_TYPE ApiType)
+{
+#ifndef ANDROID
+ locale_t locale = newlocale(LC_NUMERIC_MASK, "C", NULL); // New locale for compilation
+ locale_t old_locale = uselocale(locale); // Apply the locale for this thread
+#endif
+ text[sizeof(text) - 1] = 0x7C; // canary
+
+ char *p = text;
+
+ switch (format)
+ {
+ case GX_TF_I4:
+ WriteI4Encoder(p, ApiType);
+ break;
+ case GX_TF_I8:
+ WriteI8Encoder(p, ApiType);
+ break;
+ case GX_TF_IA4:
+ WriteIA4Encoder(p, ApiType);
+ break;
+ case GX_TF_IA8:
+ WriteIA8Encoder(p, ApiType);
+ break;
+ case GX_TF_RGB565:
+ WriteRGB565Encoder(p, ApiType);
+ break;
+ case GX_TF_RGB5A3:
+ WriteRGB5A3Encoder(p, ApiType);
+ break;
+ case GX_TF_RGBA8:
+ WriteRGBA8Encoder(p, ApiType);
+ break;
+ case GX_CTF_R4:
+ WriteC4Encoder(p, "r", ApiType);
+ break;
+ case GX_CTF_RA4:
+ WriteCC4Encoder(p, "ar", ApiType);
+ break;
+ case GX_CTF_RA8:
+ WriteCC8Encoder(p, "ar", ApiType);
+ break;
+ case GX_CTF_A8:
+ WriteC8Encoder(p, "a", ApiType);
+ break;
+ case GX_CTF_R8:
+ WriteC8Encoder(p, "r", ApiType);
+ break;
+ case GX_CTF_G8:
+ WriteC8Encoder(p, "g", ApiType);
+ break;
+ case GX_CTF_B8:
+ WriteC8Encoder(p, "b", ApiType);
+ break;
+ case GX_CTF_RG8:
+ WriteCC8Encoder(p, "rg", ApiType);
+ break;
+ case GX_CTF_GB8:
+ WriteCC8Encoder(p, "gb", ApiType);
+ break;
+ case GX_TF_Z8:
+ WriteC8Encoder(p, "b", ApiType);
+ break;
+ case GX_TF_Z16:
+ WriteZ16Encoder(p, ApiType);
+ break;
+ case GX_TF_Z24X8:
+ WriteZ24Encoder(p, ApiType);
+ break;
+ case GX_CTF_Z4:
+ WriteC4Encoder(p, "b", ApiType);
+ break;
+ case GX_CTF_Z8M:
+ WriteZ8Encoder(p, "256.0", ApiType);
+ break;
+ case GX_CTF_Z8L:
+ WriteZ8Encoder(p, "65536.0" , ApiType);
+ break;
+ case GX_CTF_Z16L:
+ WriteZ16LEncoder(p, ApiType);
+ break;
+ default:
+ PanicAlert("Unknown texture copy format: 0x%x\n", format);
+ break;
+ }
+
+ if (text[sizeof(text) - 1] != 0x7C)
+ PanicAlert("TextureConversionShader generator - buffer too small, canary has been eaten!");
+
+#ifndef ANDROID
+ uselocale(old_locale); // restore locale
+ freelocale(locale);
+#endif
+ return text;
+}
+
+} // namespace