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| author | Pierre Bourdon <delroth@gmail.com> | 2014-07-19 01:28:37 +0200 |
|---|---|---|
| committer | Pierre Bourdon <delroth@gmail.com> | 2014-07-19 01:28:37 +0200 |
| commit | 5646ffdacdc0221720369df464f0e7addbacbd6f (patch) | |
| tree | fafb7892fd466a3d6a54ca66641a982a316da127 /Source/Core/VideoCommon/TextureConversionShader.cpp | |
| parent | b9dc69105d0529c74a4f3c8f3579fa699f2d7bdc (diff) | |
| parent | bc9ef95643c73838800274be9afd691b542b9f1a (diff) | |
Merge pull request #471 from Sonicadvance1/sampler_binding
Support Sampler binding in the shader.
Diffstat (limited to 'Source/Core/VideoCommon/TextureConversionShader.cpp')
| -rw-r--r-- | Source/Core/VideoCommon/TextureConversionShader.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Core/VideoCommon/TextureConversionShader.cpp b/Source/Core/VideoCommon/TextureConversionShader.cpp index ad4dd6f1f6..76e49ce464 100644 --- a/Source/Core/VideoCommon/TextureConversionShader.cpp +++ b/Source/Core/VideoCommon/TextureConversionShader.cpp @@ -70,7 +70,7 @@ static void WriteSwizzler(char*& p, u32 format, API_TYPE ApiType) if (ApiType == API_OPENGL) { WRITE(p, "#define samp0 samp9\n"); - WRITE(p, "uniform sampler2D samp0;\n"); + WRITE(p, "SAMPLER_BINDING(9) uniform sampler2D samp0;\n"); WRITE(p, " out vec4 ocol0;\n"); WRITE(p, "void main()\n"); |
