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authorPierre Bourdon <delroth@gmail.com>2014-07-19 01:28:37 +0200
committerPierre Bourdon <delroth@gmail.com>2014-07-19 01:28:37 +0200
commit5646ffdacdc0221720369df464f0e7addbacbd6f (patch)
treefafb7892fd466a3d6a54ca66641a982a316da127 /Source/Core/VideoCommon/TextureConversionShader.cpp
parentb9dc69105d0529c74a4f3c8f3579fa699f2d7bdc (diff)
parentbc9ef95643c73838800274be9afd691b542b9f1a (diff)
Merge pull request #471 from Sonicadvance1/sampler_binding
Support Sampler binding in the shader.
Diffstat (limited to 'Source/Core/VideoCommon/TextureConversionShader.cpp')
-rw-r--r--Source/Core/VideoCommon/TextureConversionShader.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Core/VideoCommon/TextureConversionShader.cpp b/Source/Core/VideoCommon/TextureConversionShader.cpp
index ad4dd6f1f6..76e49ce464 100644
--- a/Source/Core/VideoCommon/TextureConversionShader.cpp
+++ b/Source/Core/VideoCommon/TextureConversionShader.cpp
@@ -70,7 +70,7 @@ static void WriteSwizzler(char*& p, u32 format, API_TYPE ApiType)
if (ApiType == API_OPENGL)
{
WRITE(p, "#define samp0 samp9\n");
- WRITE(p, "uniform sampler2D samp0;\n");
+ WRITE(p, "SAMPLER_BINDING(9) uniform sampler2D samp0;\n");
WRITE(p, " out vec4 ocol0;\n");
WRITE(p, "void main()\n");