summaryrefslogtreecommitdiff
path: root/Source/Core/VideoCommon/TextureConversionShader.cpp
diff options
context:
space:
mode:
authorLioncash <mai.iam2048@gmail.com>2023-04-15 03:27:35 -0400
committerLioncash <mai.iam2048@gmail.com>2023-04-15 03:35:05 -0400
commit784a21692763296cbd93f59c4cf8a58c902b81e8 (patch)
treea7d726934bdce1acaef3c7994abf45fc541f9054 /Source/Core/VideoCommon/TextureConversionShader.cpp
parent5e0c20f8a53d587e4fcacfd202627eadd3a12472 (diff)
Common/MathUtil: Move IntLog2 into MathUtil namespace
Gets this out of the global namespace.
Diffstat (limited to 'Source/Core/VideoCommon/TextureConversionShader.cpp')
-rw-r--r--Source/Core/VideoCommon/TextureConversionShader.cpp11
1 files changed, 6 insertions, 5 deletions
diff --git a/Source/Core/VideoCommon/TextureConversionShader.cpp b/Source/Core/VideoCommon/TextureConversionShader.cpp
index c9242de6e5..6962daa29b 100644
--- a/Source/Core/VideoCommon/TextureConversionShader.cpp
+++ b/Source/Core/VideoCommon/TextureConversionShader.cpp
@@ -202,9 +202,9 @@ static void WriteSwizzler(ShaderCode& code, const EFBCopyParams& params, APIType
const int blkH = TexDecoder_GetEFBCopyBlockHeightInTexels(params.copy_format);
int samples = GetEncodedSampleCount(params.copy_format);
- code.Write(" int x_block_position = (uv1.x >> {}) << {};\n", IntLog2(blkH * blkW / samples),
- IntLog2(blkW));
- code.Write(" int y_block_position = uv1.y << {};\n", IntLog2(blkH));
+ code.Write(" int x_block_position = (uv1.x >> {}) << {};\n",
+ MathUtil::IntLog2(blkH * blkW / samples), MathUtil::IntLog2(blkW));
+ code.Write(" int y_block_position = uv1.y << {};\n", MathUtil::IntLog2(blkH));
if (samples == 1)
{
// With samples == 1, we write out pairs of blocks; one A8R8, one G8B8.
@@ -212,9 +212,10 @@ static void WriteSwizzler(ShaderCode& code, const EFBCopyParams& params, APIType
samples = 2;
}
code.Write(" int offset_in_block = uv1.x & {};\n", (blkH * blkW / samples) - 1);
- code.Write(" int y_offset_in_block = offset_in_block >> {};\n", IntLog2(blkW / samples));
+ code.Write(" int y_offset_in_block = offset_in_block >> {};\n",
+ MathUtil::IntLog2(blkW / samples));
code.Write(" int x_offset_in_block = (offset_in_block & {}) << {};\n", (blkW / samples) - 1,
- IntLog2(samples));
+ MathUtil::IntLog2(samples));
code.Write(" sampleUv.x = x_block_position + x_offset_in_block;\n"
" sampleUv.y = y_block_position + y_offset_in_block;\n");