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| author | Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> | 2017-08-04 20:14:14 +0200 |
|---|---|---|
| committer | Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> | 2017-12-02 19:29:01 +0100 |
| commit | 85bb1d7bb073155985e92c88343a6911d7f0752b (patch) | |
| tree | af9c38af16d090777e771a34eea834ebbca7d57e /Source/Core/VideoCommon/TextureConversionShader.cpp | |
| parent | d71f4168e94f1ced736461bd62ec39e46be3c78f (diff) | |
VideoCommon: Reimplement texture format conversion
This fixes the rendering of the scan visor in Metroid Prime 2: Echoes,
as seen in https://fifoci.dolphin-emu.org/dff/mp2-scanner/
The alpha channel was off-by-one on Ivy Bridge due to the rounding
after multiplication with colmat. This commit removes this matrix
altogether in most cases, making them simple GLSL swizzles.
Diffstat (limited to 'Source/Core/VideoCommon/TextureConversionShader.cpp')
0 files changed, 0 insertions, 0 deletions
