summaryrefslogtreecommitdiff
path: root/Source/Core/VideoCommon/TextureConversionShader.cpp
diff options
context:
space:
mode:
authorJules Blok <jules.blok@gmail.com>2016-08-28 01:59:31 +0200
committerGitHub <noreply@github.com>2016-08-28 01:59:31 +0200
commit916bfdedbfcb1a553a0af95d1b96c973fe3b5607 (patch)
treeb94e1e5f293b0edeae4fdc1356634fba0d32fe2d /Source/Core/VideoCommon/TextureConversionShader.cpp
parent0fbf72cbf1e616703e75a6f202b018954ae4372b (diff)
parent35a270d2a8b3fc70802e4e075efdecdf0ab4abcf (diff)
Merge pull request #4147 from Armada651/accurate-depth
GameSettings: Remove forced slow depth from fixed titles.
Diffstat (limited to 'Source/Core/VideoCommon/TextureConversionShader.cpp')
-rw-r--r--Source/Core/VideoCommon/TextureConversionShader.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Core/VideoCommon/TextureConversionShader.cpp b/Source/Core/VideoCommon/TextureConversionShader.cpp
index 18b67817fe..cccb7e7334 100644
--- a/Source/Core/VideoCommon/TextureConversionShader.cpp
+++ b/Source/Core/VideoCommon/TextureConversionShader.cpp
@@ -158,7 +158,7 @@ static void WriteSampleColor(char*& p, const char* colorComp, const char* dest,
// Handle D3D depth inversion.
if (depth)
- WRITE(p, " %s = 1.0f - %s;\n", dest, dest);
+ WRITE(p, " %s = 1.0 - %s;\n", dest, dest);
}
}