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| author | Jules Blok <jules.blok@gmail.com> | 2016-08-28 01:59:31 +0200 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2016-08-28 01:59:31 +0200 |
| commit | 916bfdedbfcb1a553a0af95d1b96c973fe3b5607 (patch) | |
| tree | b94e1e5f293b0edeae4fdc1356634fba0d32fe2d /Source/Core/VideoCommon/TextureConversionShader.cpp | |
| parent | 0fbf72cbf1e616703e75a6f202b018954ae4372b (diff) | |
| parent | 35a270d2a8b3fc70802e4e075efdecdf0ab4abcf (diff) | |
Merge pull request #4147 from Armada651/accurate-depth
GameSettings: Remove forced slow depth from fixed titles.
Diffstat (limited to 'Source/Core/VideoCommon/TextureConversionShader.cpp')
| -rw-r--r-- | Source/Core/VideoCommon/TextureConversionShader.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Core/VideoCommon/TextureConversionShader.cpp b/Source/Core/VideoCommon/TextureConversionShader.cpp index 18b67817fe..cccb7e7334 100644 --- a/Source/Core/VideoCommon/TextureConversionShader.cpp +++ b/Source/Core/VideoCommon/TextureConversionShader.cpp @@ -158,7 +158,7 @@ static void WriteSampleColor(char*& p, const char* colorComp, const char* dest, // Handle D3D depth inversion. if (depth) - WRITE(p, " %s = 1.0f - %s;\n", dest, dest); + WRITE(p, " %s = 1.0 - %s;\n", dest, dest); } } |
