diff options
| author | Connor McLaughlin <stenzek@gmail.com> | 2019-04-22 12:41:12 +1000 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2019-04-22 12:41:12 +1000 |
| commit | 93be178f28a55ea1bb3fa796b32eecae482a53d1 (patch) | |
| tree | c7e529d6f174a17456bcb9c39dd2e596f4fc4ba9 /Source/Core/VideoCommon/TextureConversionShader.cpp | |
| parent | fb841c75cbde93c6d615fcc91d8142ba2493e1fd (diff) | |
| parent | eddde3e6c8d8ea37a724e66dbc82b432ae63df96 (diff) | |
Merge pull request #7857 from stenzek/opengl-stereo
OGL: Fix stereoscopy
Diffstat (limited to 'Source/Core/VideoCommon/TextureConversionShader.cpp')
| -rw-r--r-- | Source/Core/VideoCommon/TextureConversionShader.cpp | 22 |
1 files changed, 20 insertions, 2 deletions
diff --git a/Source/Core/VideoCommon/TextureConversionShader.cpp b/Source/Core/VideoCommon/TextureConversionShader.cpp index 29c7cccc1b..69a42e26d5 100644 --- a/Source/Core/VideoCommon/TextureConversionShader.cpp +++ b/Source/Core/VideoCommon/TextureConversionShader.cpp @@ -72,7 +72,16 @@ static void WriteHeader(char*& p, APIType ApiType) WRITE(p, " float2 clamp_tb;\n"); WRITE(p, " float3 filter_coefficients;\n"); WRITE(p, "};\n"); - WRITE(p, "VARYING_LOCATION(0) in float3 v_tex0;\n"); + if (g_ActiveConfig.backend_info.bSupportsGeometryShaders) + { + WRITE(p, "VARYING_LOCATION(0) in VertexData {\n"); + WRITE(p, " float3 v_tex0;\n"); + WRITE(p, "};\n"); + } + else + { + WRITE(p, "VARYING_LOCATION(0) in float3 v_tex0;\n"); + } WRITE(p, "SAMPLER_BINDING(0) uniform sampler2DArray samp0;\n"); WRITE(p, "FRAGMENT_OUTPUT_LOCATION(0) out float4 ocol0;\n"); } @@ -1510,7 +1519,16 @@ float4 DecodePixel(int val) } else { - ss << "VARYING_LOCATION(0) in float3 v_tex0;\n"; + if (g_ActiveConfig.backend_info.bSupportsGeometryShaders) + { + ss << "VARYING_LOCATION(0) in VertexData {\n"; + ss << " float3 v_tex0;\n"; + ss << "};\n"; + } + else + { + ss << "VARYING_LOCATION(0) in float3 v_tex0;\n"; + } ss << "FRAGMENT_OUTPUT_LOCATION(0) out float4 ocol0;\n"; ss << "void main() {\n"; ss << " float3 coords = v_tex0;\n"; |
