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authorcomex <comexk@gmail.com>2014-09-05 11:52:02 -0400
committercomex <comexk@gmail.com>2014-09-05 11:52:02 -0400
commit97420c6ec6930847d895901456dc48a001fd31a6 (patch)
tree346bb4ac2b3b4ffcd3b6c423c3fff897180108ff /Source/Core/VideoCommon/TextureConversionShader.cpp
parentaa1df21bb602e05b69e7abf0e1d79493e194f7fe (diff)
parent3aa40dab001319b9f488c8e9f9a2ab3cd2f2d661 (diff)
Merge pull request #852 from FioraAeterna/optimizeca
JIT64: optimize CA calculations
Diffstat (limited to 'Source/Core/VideoCommon/TextureConversionShader.cpp')
-rw-r--r--Source/Core/VideoCommon/TextureConversionShader.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/Source/Core/VideoCommon/TextureConversionShader.cpp b/Source/Core/VideoCommon/TextureConversionShader.cpp
index 76e49ce464..b0215e4c08 100644
--- a/Source/Core/VideoCommon/TextureConversionShader.cpp
+++ b/Source/Core/VideoCommon/TextureConversionShader.cpp
@@ -91,8 +91,8 @@ static void WriteSwizzler(char*& p, u32 format, API_TYPE ApiType)
WRITE(p, " int y_block_position = uv1.y & %d;\n", ~(blkH - 1));
WRITE(p, " int y_offset_in_block = uv1.y & %d;\n", blkH - 1);
- WRITE(p, " int x_virtual_position = (uv1.x << %d) + y_offset_in_block * position.z;\n", Log2(samples));
- WRITE(p, " int x_block_position = (x_virtual_position >> %d) & %d;\n", Log2(blkH), ~(blkW - 1));
+ WRITE(p, " int x_virtual_position = (uv1.x << %d) + y_offset_in_block * position.z;\n", IntLog2(samples));
+ WRITE(p, " int x_block_position = (x_virtual_position >> %d) & %d;\n", IntLog2(blkH), ~(blkW - 1));
if (samples == 1)
{
// 32 bit textures (RGBA8 and Z24) are stored in 2 cache line increments
@@ -100,7 +100,7 @@ static void WriteSwizzler(char*& p, u32 format, API_TYPE ApiType)
WRITE(p, " x_virtual_position = x_virtual_position << 1;\n");
}
WRITE(p, " int x_offset_in_block = x_virtual_position & %d;\n", blkW - 1);
- WRITE(p, " int y_offset = (x_virtual_position >> %d) & %d;\n", Log2(blkW), blkH - 1);
+ WRITE(p, " int y_offset = (x_virtual_position >> %d) & %d;\n", IntLog2(blkW), blkH - 1);
WRITE(p, " sampleUv.x = x_offset_in_block + x_block_position;\n");
WRITE(p, " sampleUv.y = y_block_position + y_offset;\n");