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authorScott Mansell <phiren@gmail.com>2014-01-12 13:32:06 +1300
committerScott Mansell <phiren@gmail.com>2014-01-12 13:32:06 +1300
commit9aff16e7c1d1820cb87591a8639d56575484b2ae (patch)
tree1c763374c9edaf2a8a364fe4500920a094881437 /Source/Core/VideoCommon/TextureConversionShader.cpp
parente3d103f60c83b5044f7eab198668203c5c0ecba1 (diff)
Fix stupid bug in Z16L depth texture efb2ram encoding shader.
Diffstat (limited to 'Source/Core/VideoCommon/TextureConversionShader.cpp')
-rw-r--r--Source/Core/VideoCommon/TextureConversionShader.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/Source/Core/VideoCommon/TextureConversionShader.cpp b/Source/Core/VideoCommon/TextureConversionShader.cpp
index e757bd8dc6..45ad73f160 100644
--- a/Source/Core/VideoCommon/TextureConversionShader.cpp
+++ b/Source/Core/VideoCommon/TextureConversionShader.cpp
@@ -555,8 +555,8 @@ void WriteZ16LEncoder(char* p,API_TYPE ApiType)
WRITE(p, " depth -= expanded.g * 256.0;\n");
WRITE(p, " expanded.b = depth;\n");
- WRITE(p, " ocol0.r = expanded.b;\n");
- WRITE(p, " ocol0.a = expanded.g;\n");
+ WRITE(p, " ocol0.r = expanded.b / 255.0;\n");
+ WRITE(p, " ocol0.a = expanded.g / 255.0;\n");
WriteEncoderEnd(p, ApiType);
}