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authorStenzek <stenzek@gmail.com>2018-05-03 11:32:06 +1000
committerStenzek <stenzek@gmail.com>2018-05-03 11:32:06 +1000
commita93830056fce8fcdb3f176fa58d58946c9aef794 (patch)
treee2f86785cef0f6a4d63594744ba3f4eaae7f58ab /Source/Core/VideoCommon/TextureConversionShader.cpp
parentef98a2173516c6e3b67362877b7890ae19c978a6 (diff)
TextureConversionShader: Fix more implicit conversion errors
Diffstat (limited to 'Source/Core/VideoCommon/TextureConversionShader.cpp')
-rw-r--r--Source/Core/VideoCommon/TextureConversionShader.cpp5
1 files changed, 3 insertions, 2 deletions
diff --git a/Source/Core/VideoCommon/TextureConversionShader.cpp b/Source/Core/VideoCommon/TextureConversionShader.cpp
index 2339558df1..ef2e4eb076 100644
--- a/Source/Core/VideoCommon/TextureConversionShader.cpp
+++ b/Source/Core/VideoCommon/TextureConversionShader.cpp
@@ -158,7 +158,7 @@ static void WriteSampleFunction(char*& p, const EFBCopyParams& params, APIType A
else
WRITE(p, "Tex0.Sample(samp0, float3(");
- WRITE(p, "uv.x + xoffset * pixel_size.x, ");
+ WRITE(p, "uv.x + float(xoffset) * pixel_size.x, ");
// Reverse the direction for OpenGL, since positive numbers are distance from the bottom row.
if (yoffset != 0)
@@ -257,7 +257,8 @@ static void WriteSwizzler(char*& p, const EFBCopyParams& params, EFBCopyFormat f
WRITE(p, " uv0.y = 1.0-uv0.y;\n");
}
- WRITE(p, " float2 pixel_size = position.ww / float2(%d, %d);\n", EFB_WIDTH, EFB_HEIGHT);
+ WRITE(p, " float2 pixel_size = float2(position.w, position.w) / float2(%d, %d);\n", EFB_WIDTH,
+ EFB_HEIGHT);
}
static void WriteSampleColor(char*& p, const char* colorComp, const char* dest, int xoffset,