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authorAdmiral H. Curtiss <pikachu025@gmail.com>2022-07-19 12:05:29 +0200
committerGitHub <noreply@github.com>2022-07-19 12:05:29 +0200
commitb0b5faa79335895a8a0cca71567c5460c9584feb (patch)
treeb437d8f7478d4e8f5f9d9858eaf87d5014062cd6 /Source/Core/VideoCommon/TextureConversionShader.cpp
parentfa30ba18f5c9dbf06f7df0c1e9bd04065a2c439f (diff)
parent1a2bc2eff9a76ae8cd88eff0af24660de4ecd563 (diff)
Merge pull request #10874 from JosJuice/cmpr-layout
VideoCommon: Fix CMPR compute shader layout
Diffstat (limited to 'Source/Core/VideoCommon/TextureConversionShader.cpp')
-rw-r--r--Source/Core/VideoCommon/TextureConversionShader.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Core/VideoCommon/TextureConversionShader.cpp b/Source/Core/VideoCommon/TextureConversionShader.cpp
index b9c74d1209..1e7f2b64b5 100644
--- a/Source/Core/VideoCommon/TextureConversionShader.cpp
+++ b/Source/Core/VideoCommon/TextureConversionShader.cpp
@@ -814,7 +814,7 @@ static const std::map<TextureFormat, DecodingShaderInfo> s_decoding_shader_info{
GROUP_SHARED uint2 shared_temp[BLOCKS_PER_GROUP];
- DEFINE_MAIN(GROUP_SIZE, 8)
+ DEFINE_MAIN(GROUP_SIZE, 1)
{
uint local_thread_id = gl_LocalInvocationID.x;
uint block_in_group = local_thread_id / BLOCK_SIZE;