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authorScott Mansell <phiren@gmail.com>2015-09-05 02:45:29 +1200
committerScott Mansell <phiren@gmail.com>2015-09-06 21:16:51 +1200
commitb9be3245e1bcd3929baf4d1c66fe5a14b336cdbc (patch)
tree74ad51f328cce90485ee1fdf1f97f2546b01e2bc /Source/Core/VideoCommon/TextureConversionShader.cpp
parent52948bb3ef016abd7e35e775b17b7cf3f487d49c (diff)
Move common EFB copy code into VideoCommon
Addded a few duplicated depth copy texture formats to the enum in TextureDecoder.h. These texture formats were already implemented in TextureCacheBase and the ogl/dx11 texture cache implementations.
Diffstat (limited to 'Source/Core/VideoCommon/TextureConversionShader.cpp')
-rw-r--r--Source/Core/VideoCommon/TextureConversionShader.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/Source/Core/VideoCommon/TextureConversionShader.cpp b/Source/Core/VideoCommon/TextureConversionShader.cpp
index 9375a984c8..033a56b4aa 100644
--- a/Source/Core/VideoCommon/TextureConversionShader.cpp
+++ b/Source/Core/VideoCommon/TextureConversionShader.cpp
@@ -650,9 +650,11 @@ const char *GenerateEncodingShader(u32 format,API_TYPE ApiType)
case GX_CTF_GB8:
WriteCC8Encoder(p, "gb", ApiType);
break;
+ case GX_CTF_Z8H:
case GX_TF_Z8:
WriteC8Encoder(p, "r", ApiType);
break;
+ case GX_CTF_Z16R:
case GX_TF_Z16:
WriteZ16Encoder(p, ApiType);
break;