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authorStenzek <stenzek@gmail.com>2017-04-06 13:58:53 +1000
committerStenzek <stenzek@gmail.com>2017-04-06 13:59:06 +1000
commitc6075f4c364d01b64cd4cb7394daabbecfd65e16 (patch)
tree67b543474a014f5125cf8a71bc8514a7dfaf8f71 /Source/Core/VideoCommon/TextureConversionShader.cpp
parent4c0a3926988bc1b0e1577d7f3160e4af7ce91410 (diff)
TextureConversionShader: Fix compile error in C14X2 decoder
Diffstat (limited to 'Source/Core/VideoCommon/TextureConversionShader.cpp')
-rw-r--r--Source/Core/VideoCommon/TextureConversionShader.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Core/VideoCommon/TextureConversionShader.cpp b/Source/Core/VideoCommon/TextureConversionShader.cpp
index 57b9f4d932..c1eb249f1a 100644
--- a/Source/Core/VideoCommon/TextureConversionShader.cpp
+++ b/Source/Core/VideoCommon/TextureConversionShader.cpp
@@ -1207,7 +1207,7 @@ static const std::map<TextureFormat, DecodingShaderInfo> s_decoding_shader_info{
// Tiled in 4x4 blocks, 16 bits per pixel
uint buffer_pos = GetTiledTexelOffset(uvec2(4u, 4u), coords);
- uint index = texelFetch(s_input_buffer, int(buffer_pos)).x) & 0x3FFFu;
+ uint index = texelFetch(s_input_buffer, int(buffer_pos)).x & 0x3FFFu;
vec4 norm_color = GetPaletteColorNormalized(index);
imageStore(output_image, ivec3(ivec2(coords), 0), norm_color);
}