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| author | Léo Lam <leo@innovatetechnologi.es> | 2017-07-04 16:09:31 +0200 |
|---|---|---|
| committer | Léo Lam <leo@innovatetechnologi.es> | 2017-07-23 15:57:29 +0800 |
| commit | c759739ee9ec9f577c524a7b48116ac933e91623 (patch) | |
| tree | cdc2e21038e3d367f20e9ba6a88721b5846c2c2b /Source/Core/VideoCommon/TextureConversionShader.cpp | |
| parent | 9237137c3a23938ab8c3fd98d1864a5cf8f0af5a (diff) | |
SysConf: Handle array entries properly
It turns out that the last byte of array entries isn't unused (as we
thought); instead, it looks like it's actually part of the main data,
and the length stored next to the name is in fact the length minus one.
Getting it wrong and always storing a null byte in there won't affect
most entries (since the last byte is zeroed most of the time), except:
- IPL.NIK: the length is stored in the last byte, and it must be kept.
- BT.DINF: u8 unknown[0x45] should be another Bluetooth device entry.
- Possibly other unknown affected entries.
Diffstat (limited to 'Source/Core/VideoCommon/TextureConversionShader.cpp')
0 files changed, 0 insertions, 0 deletions
