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| author | Michael Maltese <michaeljosephmaltese@gmail.com> | 2017-04-04 14:27:55 -0700 |
|---|---|---|
| committer | Michael Maltese <michaeljosephmaltese@gmail.com> | 2017-04-04 14:34:46 -0700 |
| commit | e9e32260261699270e1de22ec55e2e50b19f8038 (patch) | |
| tree | 22ae09ad7cc74ad17062d5a472ad494e5b8e7594 /Source/Core/VideoCommon/TextureConversionShader.cpp | |
| parent | 9d0a78db201f82c669acb215db8043c17e0302f7 (diff) | |
TextureCacheBase: fix custom textures not being loaded
Fixes bug #10183 [0] introduced by 3bd184a / PR #4467 [1].
TextureCacheBase was no longer calling `entry->Load` for custom textures
since the compute shader decoding logic was added. This adds it back in.
It also slightly restructures the decoding if-group to match the one
below, which I think makes the logic more obvious.
(recommend viewing with `git diff -b` to ignore the indentation changes)
[0]: https://bugs.dolphin-emu.org/issues/10183
[1]: https://github.com/dolphin-emu/dolphin/pull/4467
Diffstat (limited to 'Source/Core/VideoCommon/TextureConversionShader.cpp')
0 files changed, 0 insertions, 0 deletions
