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authorMichael Maltese <michaeljosephmaltese@gmail.com>2017-04-04 14:27:55 -0700
committerMichael Maltese <michaeljosephmaltese@gmail.com>2017-04-04 14:34:46 -0700
commite9e32260261699270e1de22ec55e2e50b19f8038 (patch)
tree22ae09ad7cc74ad17062d5a472ad494e5b8e7594 /Source/Core/VideoCommon/TextureConversionShader.cpp
parent9d0a78db201f82c669acb215db8043c17e0302f7 (diff)
TextureCacheBase: fix custom textures not being loaded
Fixes bug #10183 [0] introduced by 3bd184a / PR #4467 [1]. TextureCacheBase was no longer calling `entry->Load` for custom textures since the compute shader decoding logic was added. This adds it back in. It also slightly restructures the decoding if-group to match the one below, which I think makes the logic more obvious. (recommend viewing with `git diff -b` to ignore the indentation changes) [0]: https://bugs.dolphin-emu.org/issues/10183 [1]: https://github.com/dolphin-emu/dolphin/pull/4467
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