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authormagumagu <magumagu9@gmail.com>2015-01-25 15:49:35 -0800
committermagumagu <magumagu9@gmail.com>2015-01-25 15:49:35 -0800
commitef75f3005d5e09edaa739d298f644be1f28e3f19 (patch)
tree4cd5554a4364cf288001ded42e857ee67c4406cb /Source/Core/VideoCommon/TextureConversionShader.cpp
parent4e9497cdb85ecbd088ca06fb501496aa0c8240a7 (diff)
WIP.
Diffstat (limited to 'Source/Core/VideoCommon/TextureConversionShader.cpp')
-rw-r--r--Source/Core/VideoCommon/TextureConversionShader.cpp35
1 files changed, 24 insertions, 11 deletions
diff --git a/Source/Core/VideoCommon/TextureConversionShader.cpp b/Source/Core/VideoCommon/TextureConversionShader.cpp
index 8734eb42c3..3e09113518 100644
--- a/Source/Core/VideoCommon/TextureConversionShader.cpp
+++ b/Source/Core/VideoCommon/TextureConversionShader.cpp
@@ -70,21 +70,24 @@ static void WriteSwizzler(char*& p, u32 format, API_TYPE ApiType)
WRITE(p, " out vec4 ocol0;\n");
WRITE(p, "void main()\n");
+ WRITE(p, "{\n"
+ " int2 sampleUv;\n"
+ " int2 uv1 = int2(gl_FragCoord.xy);\n"
+ );
}
else // D3D
{
- WRITE(p,"sampler samp0 : register(s0);\n");
+ WRITE(p, "sampler samp0 : register(s0);\n");
WRITE(p, "Texture2D Tex0 : register(t0);\n");
- WRITE(p,"void main(\n");
- WRITE(p," out float4 ocol0 : SV_Target)\n");
+ WRITE(p, "void main(\n");
+ WRITE(p, " out float4 ocol0 : SV_Target, in float4 rawpos : SV_Position)\n");
+ WRITE(p, "{\n"
+ " int2 sampleUv;\n"
+ " int2 uv1 = int2((rawpos + 1) / 2 * float2(640, 528));\n"
+ );
}
- WRITE(p, "{\n"
- " int2 sampleUv;\n"
- " int2 uv1 = int2(gl_FragCoord.xy);\n"
- );
-
WRITE(p, " int y_block_position = uv1.y & %d;\n", ~(blkH - 1));
WRITE(p, " int y_offset_in_block = uv1.y & %d;\n", blkH - 1);
WRITE(p, " int x_virtual_position = (uv1.x << %d) + y_offset_in_block * position.z;\n", IntLog2(samples));
@@ -116,9 +119,18 @@ static void WriteSwizzler(char*& p, u32 format, API_TYPE ApiType)
static void WriteSampleColor(char*& p, const char* colorComp, const char* dest, int xoffset, API_TYPE ApiType)
{
- WRITE(p, " %s = texture(samp0, float3(uv0 + float2(%d, 0) * sample_offset, 0.0)).%s;\n",
- dest, xoffset, colorComp
- );
+ if (ApiType == API_OPENGL)
+ {
+ WRITE(p, " %s = texture(samp0, float3(uv0 + float2(%d, 0) * sample_offset, 0.0)).%s;\n",
+ dest, xoffset, colorComp
+ );
+ }
+ else
+ {
+ WRITE(p, " %s = Tex0.Sample(samp0, float3(uv0 + float2(%d, 0) * sample_offset, 0.0)).%s;\n",
+ dest, xoffset, colorComp
+ );
+ }
}
static void WriteColorToIntensity(char*& p, const char* src, const char* dest)
@@ -134,6 +146,7 @@ static void WriteColorToIntensity(char*& p, const char* src, const char* dest)
static void WriteToBitDepth(char*& p, u8 depth, const char* src, const char* dest)
{
+ //WRITE(p, " ocol0 = float4(1,1,1,1;\n");
WRITE(p, " %s = floor(%s * 255.0 / exp2(8.0 - %d.0));\n", dest, src, depth);
}