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authorLAGonauta <lagonauta@gmail.com>2017-08-09 17:02:17 -0300
committerLAGonauta <lagonauta@gmail.com>2019-02-13 22:52:40 -0200
commitf4cf1e4f49b0cdad971a304cc8ce299608697e36 (patch)
tree05b33c18ddf31f3b3ac6727edde1e783620af8a2 /Source/Core/VideoCommon/TextureConversionShader.cpp
parentfdfd9d69531fffdeff81ae04a1271d2e938a05bd (diff)
Removed zeroing-out the LFE as it is not needed anymore.
Also removed minimum number of frames needed when decoding DPL2, and use std::numeric_limits to clamp the samples when needed. Clamping is still needed, but those samples are much rarer now and depend on the game.
Diffstat (limited to 'Source/Core/VideoCommon/TextureConversionShader.cpp')
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