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authorStenzek <stenzek@gmail.com>2017-04-06 23:29:40 +1000
committerStenzek <stenzek@gmail.com>2017-04-06 23:29:40 +1000
commitfdf2efdac6a5530e0f7624b5c7b264ed3f7ccc36 (patch)
tree5eb4a89d4739f03d2094a8dfebf71ed9d4ac4f73 /Source/Core/VideoCommon/TextureConversionShader.cpp
parent36ab5eafcfb25005cea156c833ece6337c6ec7b3 (diff)
TextureConversionShader: Add missing swap for index of C14X2 textures
Diffstat (limited to 'Source/Core/VideoCommon/TextureConversionShader.cpp')
-rw-r--r--Source/Core/VideoCommon/TextureConversionShader.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Core/VideoCommon/TextureConversionShader.cpp b/Source/Core/VideoCommon/TextureConversionShader.cpp
index c1eb249f1a..833d2a7840 100644
--- a/Source/Core/VideoCommon/TextureConversionShader.cpp
+++ b/Source/Core/VideoCommon/TextureConversionShader.cpp
@@ -1207,7 +1207,7 @@ static const std::map<TextureFormat, DecodingShaderInfo> s_decoding_shader_info{
// Tiled in 4x4 blocks, 16 bits per pixel
uint buffer_pos = GetTiledTexelOffset(uvec2(4u, 4u), coords);
- uint index = texelFetch(s_input_buffer, int(buffer_pos)).x & 0x3FFFu;
+ uint index = Swap16(texelFetch(s_input_buffer, int(buffer_pos)).x) & 0x3FFFu;
vec4 norm_color = GetPaletteColorNormalized(index);
imageStore(output_image, ivec3(ivec2(coords), 0), norm_color);
}