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authorJMC47 <JMC4789@gmail.com>2022-01-27 20:12:34 -0500
committerGitHub <noreply@github.com>2022-01-27 20:12:34 -0500
commitf0136e0eb6468908c7883cdbc978225a2c8e9626 (patch)
treec5533c8d3fd53097fbd3d66a1950fc68edbe1bb2 /Source/Core/VideoCommon/TextureConverterShaderGen.cpp
parent80771ec89e32b6c36d32a2c3d99b7cd19a3adf43 (diff)
parent25c547e9e5821e5b6da4c0d691253e80611baba0 (diff)
Merge pull request #10396 from Pokechu22/efb-copy-clamp
Fix copy filter clamping (again)
Diffstat (limited to 'Source/Core/VideoCommon/TextureConverterShaderGen.cpp')
-rw-r--r--Source/Core/VideoCommon/TextureConverterShaderGen.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Core/VideoCommon/TextureConverterShaderGen.cpp b/Source/Core/VideoCommon/TextureConverterShaderGen.cpp
index ea458717c8..c5a440b801 100644
--- a/Source/Core/VideoCommon/TextureConverterShaderGen.cpp
+++ b/Source/Core/VideoCommon/TextureConverterShaderGen.cpp
@@ -127,7 +127,7 @@ ShaderCode GeneratePixelShader(APIType api_type, const UidData* uid_data)
{
out.Write("VARYING_LOCATION(0) in vec3 v_tex0;\n");
}
- out.Write("FRAGMENT_OUTPUT_LOCATION(0) out vec4 ocol0;"
+ out.Write("FRAGMENT_OUTPUT_LOCATION(0) out vec4 ocol0;\n"
"void main()\n{{\n");
}