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authorJMC47 <JMC4789@gmail.com>2022-07-17 00:07:50 -0400
committerGitHub <noreply@github.com>2022-07-17 00:07:50 -0400
commitf1d23ff9a48ce866f9cd391d32eacb4bfb1c244e (patch)
tree1dcb1a30c58a973c881092525eb797c6b1e635f5 /Source/Core/VideoCommon/TextureConverterShaderGen.cpp
parent2ef069e0e861e275497854e0fe2d19f0c333850a (diff)
parenta6e06f38adb933187605ac07ef7a0cb1940afa80 (diff)
Merge pull request #10466 from Pokechu22/efb-copy-gamma
Accurately handle the copy filter and gamma for EFB and XFB copies
Diffstat (limited to 'Source/Core/VideoCommon/TextureConverterShaderGen.cpp')
-rw-r--r--Source/Core/VideoCommon/TextureConverterShaderGen.cpp318
1 files changed, 131 insertions, 187 deletions
diff --git a/Source/Core/VideoCommon/TextureConverterShaderGen.cpp b/Source/Core/VideoCommon/TextureConverterShaderGen.cpp
index ae09871b98..3bee37060a 100644
--- a/Source/Core/VideoCommon/TextureConverterShaderGen.cpp
+++ b/Source/Core/VideoCommon/TextureConverterShaderGen.cpp
@@ -6,13 +6,15 @@
#include "Common/Assert.h"
#include "Common/CommonTypes.h"
#include "VideoCommon/BPMemory.h"
+#include "VideoCommon/TextureCacheBase.h"
#include "VideoCommon/VideoCommon.h"
#include "VideoCommon/VideoConfig.h"
namespace TextureConversionShaderGen
{
TCShaderUid GetShaderUid(EFBCopyFormat dst_format, bool is_depth_copy, bool is_intensity,
- bool scale_by_half, bool copy_filter)
+ bool scale_by_half, float gamma_rcp,
+ const std::array<u32, 3>& filter_coefficients)
{
TCShaderUid out;
@@ -22,7 +24,11 @@ TCShaderUid GetShaderUid(EFBCopyFormat dst_format, bool is_depth_copy, bool is_i
uid_data->is_depth_copy = is_depth_copy;
uid_data->is_intensity = is_intensity;
uid_data->scale_by_half = scale_by_half;
- uid_data->copy_filter = copy_filter;
+ uid_data->all_copy_filter_coefs_needed =
+ TextureCacheBase::AllCopyFilterCoefsNeeded(filter_coefficients);
+ uid_data->copy_filter_can_overflow = TextureCacheBase::CopyFilterCanOverflow(filter_coefficients);
+ // If the gamma is needed, then include that too.
+ uid_data->apply_gamma = gamma_rcp != 1.0f;
return out;
}
@@ -31,7 +37,7 @@ static void WriteHeader(APIType api_type, ShaderCode& out)
{
out.Write("UBO_BINDING(std140, 1) uniform PSBlock {{\n"
" float2 src_offset, src_size;\n"
- " float3 filter_coefficients;\n"
+ " uint3 filter_coefficients;\n"
" float gamma_rcp;\n"
" float2 clamp_tb;\n"
" float pixel_height;\n"
@@ -78,11 +84,25 @@ ShaderCode GeneratePixelShader(APIType api_type, const UidData* uid_data)
WriteHeader(api_type, out);
out.Write("SAMPLER_BINDING(0) uniform sampler2DArray samp0;\n");
- out.Write("float4 SampleEFB(float3 uv, float y_offset) {{\n"
- " return texture(samp0, float3(uv.x, clamp(uv.y + (y_offset * pixel_height), "
- "clamp_tb.x, clamp_tb.y), {}));\n"
- "}}\n",
+ out.Write("uint4 SampleEFB(float3 uv, float y_offset) {{\n"
+ " float4 tex_sample = texture(samp0, float3(uv.x, clamp(uv.y + (y_offset * "
+ "pixel_height), clamp_tb.x, clamp_tb.y), {}));\n",
mono_depth ? "0.0" : "uv.z");
+ if (uid_data->is_depth_copy)
+ {
+ if (!g_ActiveConfig.backend_info.bSupportsReversedDepthRange)
+ out.Write(" tex_sample.x = 1.0 - tex_sample.x;\n");
+
+ out.Write(" uint depth = uint(tex_sample.x * 16777216.0);\n"
+ " return uint4((depth >> 16) & 255u, (depth >> 8) & 255u, depth & 255u, 255u);\n"
+ "}}\n");
+ }
+ else
+ {
+ out.Write(" return uint4(tex_sample * 255.0);\n"
+ "}}\n");
+ }
+
if (g_ActiveConfig.backend_info.bSupportsGeometryShaders)
{
out.Write("VARYING_LOCATION(0) in VertexData {{\n"
@@ -93,201 +113,125 @@ ShaderCode GeneratePixelShader(APIType api_type, const UidData* uid_data)
{
out.Write("VARYING_LOCATION(0) in vec3 v_tex0;\n");
}
+
out.Write("FRAGMENT_OUTPUT_LOCATION(0) out vec4 ocol0;\n"
"void main()\n{{\n");
// The copy filter applies to both color and depth copies. This has been verified on hardware.
// The filter is only applied to the RGB channels, the alpha channel is left intact.
- if (uid_data->copy_filter)
+ if (uid_data->all_copy_filter_coefs_needed)
{
- out.Write(" float4 prev_row = SampleEFB(v_tex0, -1.0f);\n"
- " float4 current_row = SampleEFB(v_tex0, 0.0f);\n"
- " float4 next_row = SampleEFB(v_tex0, 1.0f);\n"
- " float4 texcol = float4(min(prev_row.rgb * filter_coefficients[0] +\n"
- " current_row.rgb * filter_coefficients[1] +\n"
- " next_row.rgb * filter_coefficients[2], \n"
- " float3(1, 1, 1)), current_row.a);\n");
+ out.Write(" uint4 prev_row = SampleEFB(v_tex0, -1.0f);\n"
+ " uint4 current_row = SampleEFB(v_tex0, 0.0f);\n"
+ " uint4 next_row = SampleEFB(v_tex0, 1.0f);\n"
+ " uint3 combined_rows = prev_row.rgb * filter_coefficients[0] +\n"
+ " current_row.rgb * filter_coefficients[1] +\n"
+ " next_row.rgb * filter_coefficients[2];\n");
}
else
{
- out.Write(
- " float4 current_row = SampleEFB(v_tex0, 0.0f);\n"
- " float4 texcol = float4(min(current_row.rgb * filter_coefficients[1], float3(1, 1, 1)),\n"
- " current_row.a);\n");
+ out.Write(" uint4 current_row = SampleEFB(v_tex0, 0.0f);\n"
+ " uint3 combined_rows = current_row.rgb * filter_coefficients[1];\n");
}
-
- if (uid_data->is_depth_copy)
+ out.Write(" // Shift right by 6 to divide by 64, as filter coefficients\n"
+ " // that sum to 64 result in no change in brightness\n"
+ " uint4 texcol_raw = uint4(combined_rows.rgb >> 6, {});\n",
+ uid_data->efb_has_alpha ? "current_row.a" : "255");
+
+ if (uid_data->copy_filter_can_overflow)
+ out.Write(" texcol_raw &= 0x1ffu;\n");
+ // Note that overflow occurs when the sum of values is >= 128, but this max situation can be hit
+ // on >= 64, so we always include it.
+ out.Write(" texcol_raw = min(texcol_raw, uint4(255, 255, 255, 255));\n");
+
+ if (uid_data->apply_gamma)
{
- if (!g_ActiveConfig.backend_info.bSupportsReversedDepthRange)
- out.Write("texcol.x = 1.0 - texcol.x;\n");
-
- out.Write(" int depth = int(texcol.x * 16777216.0);\n"
-
- // Convert to Z24 format
- " int4 workspace;\n"
- " workspace.r = (depth >> 16) & 255;\n"
- " workspace.g = (depth >> 8) & 255;\n"
- " workspace.b = depth & 255;\n"
-
- // Convert to Z4 format
- " workspace.a = (depth >> 16) & 0xF0;\n"
-
- // Normalize components to [0.0..1.0]
- " texcol = float4(workspace) / 255.0;\n");
- switch (uid_data->dst_format)
- {
- case EFBCopyFormat::R4: // Z4
- out.Write(" ocol0 = texcol.aaaa;\n");
- break;
-
- case EFBCopyFormat::R8_0x1: // Z8
- case EFBCopyFormat::R8: // Z8H
- out.Write(" ocol0 = texcol.rrrr;\n");
- break;
-
- case EFBCopyFormat::RA8: // Z16
- out.Write(" ocol0 = texcol.gggr;\n");
- break;
-
- case EFBCopyFormat::RG8: // Z16 (reverse order)
- out.Write(" ocol0 = texcol.rrrg;\n");
- break;
-
- case EFBCopyFormat::RGBA8: // Z24X8
- out.Write(" ocol0 = float4(texcol.rgb, 1.0);\n");
- break;
-
- case EFBCopyFormat::G8: // Z8M
- out.Write(" ocol0 = texcol.gggg;\n");
- break;
-
- case EFBCopyFormat::B8: // Z8L
- out.Write(" ocol0 = texcol.bbbb;\n");
- break;
-
- case EFBCopyFormat::GB8: // Z16L - copy lower 16 depth bits
- // expected to be used as an IA8 texture (upper 8 bits stored as intensity, lower 8 bits
- // stored as alpha)
- // Used e.g. in Zelda: Skyward Sword
- out.Write(" ocol0 = texcol.gggb;\n");
- break;
-
- default:
- ERROR_LOG_FMT(VIDEO, "Unknown copy zbuf format: {:#X}",
- static_cast<int>(uid_data->dst_format));
- out.Write(" ocol0 = float4(texcol.bgr, 0.0);\n");
- break;
- }
+ out.Write(" texcol_raw = uint4(round(pow(abs(float4(texcol_raw) / 255.0),\n"
+ " float4(gamma_rcp, gamma_rcp, gamma_rcp, 1.0)) * 255.0));\n");
}
- else if (uid_data->is_intensity)
+
+ if (uid_data->is_intensity)
{
- if (!uid_data->efb_has_alpha)
- out.Write(" texcol.a = 1.0;\n");
-
- bool has_four_bits =
- (uid_data->dst_format == EFBCopyFormat::R4 || uid_data->dst_format == EFBCopyFormat::RA4);
- bool has_alpha =
- (uid_data->dst_format == EFBCopyFormat::RA4 || uid_data->dst_format == EFBCopyFormat::RA8);
-
- switch (uid_data->dst_format)
- {
- case EFBCopyFormat::R4: // I4
- case EFBCopyFormat::R8_0x1: // I8
- case EFBCopyFormat::R8: // I8
- case EFBCopyFormat::RA4: // IA4
- case EFBCopyFormat::RA8: // IA8
- if (has_four_bits)
- out.Write(" texcol = float4(int4(texcol * 255.0) & 0xF0) * (1.0 / 240.0);\n");
-
- // TODO - verify these coefficients
- out.Write(" const float3 coefficients = float3(0.257, 0.504, 0.098);\n"
- " float intensity = dot(texcol.rgb, coefficients) + 16.0 / 255.0;\n"
- " ocol0 = float4(intensity, intensity, intensity, {});\n",
- has_alpha ? "texcol.a" : "intensity");
- break;
-
- default:
- ERROR_LOG_FMT(VIDEO, "Unknown copy intensity format: {:#X}",
- static_cast<int>(uid_data->dst_format));
- out.Write(" ocol0 = texcol;\n");
- break;
- }
+ out.Write(" // Intensity/YUV format conversion constants determined by hardware testing\n"
+ " const float4 y_const = float4( 66, 129, 25, 16);\n"
+ " const float4 u_const = float4(-38, -74, 112, 128);\n"
+ " const float4 v_const = float4(112, -94, -18, 128);\n"
+ " // Intensity/YUV format conversion\n"
+ " texcol_raw.rgb = uint3(dot(y_const, float4(texcol_raw.rgb, 256)),\n"
+ " dot(u_const, float4(texcol_raw.rgb, 256)),\n"
+ " dot(v_const, float4(texcol_raw.rgb, 256)));\n"
+ " // Divide by 256 and round .5 and higher up\n"
+ " texcol_raw.rgb = (texcol_raw.rgb >> 8) + ((texcol_raw.rgb >> 7) & 1);\n");
}
- else
+
+ switch (uid_data->dst_format)
{
- if (!uid_data->efb_has_alpha)
- out.Write(" texcol.a = 1.0;\n");
-
- switch (uid_data->dst_format)
- {
- case EFBCopyFormat::R4: // R4
- out.Write(" float red = float(int(texcol.r * 255.0) & 0xF0) * (1.0 / 240.0);\n"
- " ocol0 = float4(red, red, red, red);\n");
- break;
-
- case EFBCopyFormat::R8_0x1: // R8
- case EFBCopyFormat::R8: // R8
- out.Write(" ocol0 = texcol.rrrr;\n");
- break;
-
- case EFBCopyFormat::RA4: // RA4
- out.Write(" float2 red_alpha = float2(int2(texcol.ra * 255.0) & 0xF0) * (1.0 / 240.0);\n"
- " ocol0 = red_alpha.rrrg;\n");
- break;
-
- case EFBCopyFormat::RA8: // RA8
- out.Write(" ocol0 = texcol.rrra;\n");
- break;
-
- case EFBCopyFormat::A8: // A8
- out.Write(" ocol0 = texcol.aaaa;\n");
- break;
-
- case EFBCopyFormat::G8: // G8
- out.Write(" ocol0 = texcol.gggg;\n");
- break;
-
- case EFBCopyFormat::B8: // B8
- out.Write(" ocol0 = texcol.bbbb;\n");
- break;
-
- case EFBCopyFormat::RG8: // RG8
- out.Write(" ocol0 = texcol.rrrg;\n");
- break;
-
- case EFBCopyFormat::GB8: // GB8
- out.Write(" ocol0 = texcol.gggb;\n");
- break;
-
- case EFBCopyFormat::RGB565: // RGB565
- out.Write(" float2 red_blue = float2(int2(texcol.rb * 255.0) & 0xF8) * (1.0 / 248.0);\n"
- " float green = float(int(texcol.g * 255.0) & 0xFC) * (1.0 / 252.0);\n"
- " ocol0 = float4(red_blue.r, green, red_blue.g, 1.0);\n");
- break;
-
- case EFBCopyFormat::RGB5A3: // RGB5A3
- // TODO: The MSB controls whether we have RGB5 or RGB4A3, this selection
- // will need to be implemented once we move away from floats.
- out.Write(" float3 color = float3(int3(texcol.rgb * 255.0) & 0xF8) * (1.0 / 248.0);\n"
- " float alpha = float(int(texcol.a * 255.0) & 0xE0) * (1.0 / 224.0);\n"
- " ocol0 = float4(color, alpha);\n");
- break;
-
- case EFBCopyFormat::RGBA8: // RGBA8
- out.Write(" ocol0 = texcol;\n");
- break;
-
- case EFBCopyFormat::XFB:
- out.Write(" ocol0 = float4(pow(abs(texcol.rgb), float3(gamma_rcp, gamma_rcp, gamma_rcp)), "
- "1.0f);\n");
- break;
-
- default:
- ERROR_LOG_FMT(VIDEO, "Unknown copy color format: {:#X}",
- static_cast<int>(uid_data->dst_format));
- out.Write(" ocol0 = texcol;\n");
- break;
- }
+ case EFBCopyFormat::R4: // R4
+ out.Write(" float red = float(texcol_raw.r & 0xF0u) / 240.0;\n"
+ " ocol0 = float4(red, red, red, red);\n");
+ break;
+
+ case EFBCopyFormat::R8_0x1: // R8
+ case EFBCopyFormat::R8: // R8
+ out.Write(" ocol0 = float4(texcol_raw).rrrr / 255.0;\n");
+ break;
+
+ case EFBCopyFormat::RA4: // RA4
+ out.Write(" float2 red_alpha = float2(texcol_raw.ra & 0xF0u) / 240.0;\n"
+ " ocol0 = red_alpha.rrrg;\n");
+ break;
+
+ case EFBCopyFormat::RA8: // RA8
+ out.Write(" ocol0 = float4(texcol_raw).rrra / 255.0;\n");
+ break;
+
+ case EFBCopyFormat::A8: // A8
+ out.Write(" ocol0 = float4(texcol_raw).aaaa / 255.0;\n");
+ break;
+
+ case EFBCopyFormat::G8: // G8
+ out.Write(" ocol0 = float4(texcol_raw).gggg / 255.0;\n");
+ break;
+
+ case EFBCopyFormat::B8: // B8
+ out.Write(" ocol0 = float4(texcol_raw).bbbb / 255.0;\n");
+ break;
+
+ case EFBCopyFormat::RG8: // RG8
+ out.Write(" ocol0 = float4(texcol_raw).rrrg / 255.0;\n");
+ break;
+
+ case EFBCopyFormat::GB8: // GB8
+ out.Write(" ocol0 = float4(texcol_raw).gggb / 255.0;\n");
+ break;
+
+ case EFBCopyFormat::RGB565: // RGB565
+ out.Write(" float2 red_blue = float2(texcol_raw.rb & 0xF8u) / 248.0;\n"
+ " float green = float(texcol_raw.g & 0xFCu) / 252.0;\n"
+ " ocol0 = float4(red_blue.r, green, red_blue.g, 1.0);\n");
+ break;
+
+ case EFBCopyFormat::RGB5A3: // RGB5A3
+ // TODO: The MSB controls whether we have RGB5 or RGB4A3, this selection
+ // will need to be implemented once we move away from floats.
+ out.Write(" float3 color = float3(texcol_raw.rgb & 0xF8u) / 248.0;\n"
+ " float alpha = float(texcol_raw.a & 0xE0u) / 224.0;\n"
+ " ocol0 = float4(color, alpha);\n");
+ break;
+
+ case EFBCopyFormat::RGBA8: // RGBA8
+ out.Write(" ocol0 = float4(texcol_raw.rgba) / 255.0;\n");
+ break;
+
+ case EFBCopyFormat::XFB:
+ out.Write(" ocol0 = float4(float3(texcol_raw.rgb) / 255.0, 1.0);\n");
+ break;
+
+ default:
+ ERROR_LOG_FMT(VIDEO, "Unknown copy/intensity color format: {} {}", uid_data->dst_format,
+ uid_data->is_intensity);
+ out.Write(" ocol0 = float4(texcol_raw.rgba) / 255.0;\n");
+ break;
}
out.Write("}}\n");