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authorStenzek <stenzek@gmail.com>2017-01-03 20:49:21 +1000
committerStenzek <stenzek@gmail.com>2017-01-04 20:23:07 +1000
commit176177af491645d080697957567b18906f2fe398 (patch)
treea4042b0cb2fe2654a046fc1fc8f5767d56617552 /Source/Core/VideoCommon/TextureDecoder_Common.cpp
parentcbb0f78dd159ebbfc089d7207c371da6e2a33abf (diff)
GeometryShaderGen: Use lower-left origin for point texture coordinates
From what I can tell, the emulated GPU places (0,0) at the lower left of the image, and we were generating texture coordinates so that (0,0) was at the upper-left in the expansion geometry shader, causing textures used by point sprites to be flipped vertically. Fixes the upside-down A button in Mario Golf.
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